{"id":2728579,"url":"https://alion.io/job/second-dinner-contract-senior-sdet-marvel-snap","title":"Contract | Senior SDET (MARVEL SNAP)","company":{"id":179619,"name":"Second Dinner","domain":"seconddinner.com","url":"https://alion.io/company/second-dinner","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"QA","role_family":"QA","seniority":"senior","employment_type":"contractor","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":72,"max":82,"currency":"USD","period":"hour","gross":null,"usd_annual":164000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":".NET","optional":false},{"name":"Agile","optional":false},{"name":"C#","optional":false},{"name":"CI/CD","optional":false},{"name":"GitHub Actions","optional":false},{"name":"Jenkins","optional":false},{"name":"Appium","optional":true},{"name":"AWS","optional":true},{"name":"Playwright","optional":true},{"name":"Selenium","optional":true},{"name":"TestRail","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-10-16T16:25:28Z","employer_posted_date":"2026-10-16","last_verified_at":"2026-10-18T22:34:40Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Who We Are\nSecond Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards,DICE), Best Strategy Game (IGN), and theApple Design Award for Innovation!\nSecond Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.\nOur Engineering Team:\nAt Second Dinner, we believe that great people in a great work environment lead to great games and player experiences. In engineering, we empower our teams to build and innovate with best-in-class tools in novel ways. Our goal is to simplify game development and redefine what is possible in game development.\nYour Role:\nYou will own and drive Marvel Snap’s Test Automation initiative, as well as perform various DevOps duties. You will report to the Lead Engineer of the Live Stability team and collaborate with QA analysts, engineers, and artists to create test suites, build pipelines, and develop tools to ensure we deliver the highest quality games possible to our players! If you’re passionate about testing, automation, validation, and continuous integration, then we'd love to hear from you!\nThis is a 6-month contract role to start (with possible extension), but if it's a great mutual fit, it could evolve into a full-time position.\nWhat You’ll Do:\nAs an automation superhero, you’ll identify, design, and deliver technical solutions (frameworks, tests, API hooks, tools) that increase test effectiveness, coverage, and overall development velocity\n\nBuild and enhance continuous integration and delivery pipelines to support development teams across MARVEL SNAP\n\nOwn the long-term development and roadmap of test automation\n\nImplement metrics, analyze test data to identify patterns, and report on risk status to help enhance software quality\n\nOptimize testing efforts and develop new opportunities using automation that will empower the QA team to be more effective and efficient\n\nAutomate everything: from command lines to complex workflows, find opportunities to improve how we build and test the game, ultimately to improve the player experience\n\nWhat You’ll Need:\nDemonstrated ability designing and owning scalable automated testing solutions, including test frameworks, test infrastructure, and execution pipelines\n\nProficiency in unit and integration test frameworks in C#/.NET or other object-oriented programming language\n\nExperience integrating test pipelines into CI/CD workflows such as GitHub Actions or Jenkins\n\nKnowledge of industry best testing practices, including unit, integration, end-to-end, acceptance, functional, and performance testing\n\nAbility to work independently, charting the course for the company in test automation\n\nPassion for empowering teams with best-in-class automated testing tools, frameworks, and test harnesses to improve operations\n\nAn agile mindset, a desire for constant improvement of tooling, automation, and process to improve the quality of our products and the lives of our teammates\n\nHigh levels of empathy and support for team members, both technical and non-technical\n\nPassion for playing and making great games\n\nNice to Have, But Not Necessary:\nExperience with test automation in Unity, such as Unity Test Runner\n\nExperience with mobile, web, or game automation frameworks such as Appium, Selenium, Playwright, or GameDriver\n\nExperience developing on-device automated test pipelines for either physical hardware devices or using platforms such as AWS Device Farm or Kobiton\n\nExperience with test case management systems such as TestRail or qTest\n\nThis position pays a range of $72-82 per hour (USD).\nIndividual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which we can discuss more during the hiring process.\nWe are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.\nYou must be legally authorized to work and reside in the United States. 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