{"id":1814309,"url":"https://alion.io/job/seismic-squirrel-senior-videogame-designer-remote","title":"Senior Videogame Designer (Remote)","company":{"id":3883040,"name":"Seismic Squirrel","domain":"seismicsquirrel.com","url":"https://alion.io/company/seismic-squirrel","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"contractor","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Issaquah, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":45,"max":65,"currency":"USD","period":"hour","gross":null,"usd_annual":130000},"salary_estimate":null,"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Confluence","optional":false},{"name":"Jira","optional":false},{"name":"Scrum","optional":false},{"name":"UML","optional":false},{"name":"Unity","optional":false},{"name":"3ds Max","optional":true},{"name":"Adobe XD","optional":true},{"name":"Figma","optional":true}],"status":"live","first_seen_at":"2026-10-03T22:59:24Z","employer_posted_date":"2026-10-03","last_verified_at":"2026-10-29T22:14:44Z","board_verified":true,"closed_at":null,"days_open":26,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":26},"description":"Senior Videogame Designer (Remote)\nSeismic Squirrel LLC\nJob Title:Senior Videogame Designer\nThe Role:Designing gameplay, systems, mechanics, maps, and levels for our studio's videogames.\nThe Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.\nExperience:Senior Level - 10+ years of professional videogame design experience.\nMust have successfully shipped at least one videogame in a Senior Designer role.\nLocation:USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.\nCompany Size:~24\nJob Type:Contract-to-Hire -or- Employee (see below)\nPay:$45-65 USD per hour - Depends on skills and experience.\nOverview\nWe are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.\nThe ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.\nThis is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 4:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.\nApplicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.\nFor more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/\nQuests\nGuide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.\nWork with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and support the integration of art and narrative assets in Unity.\nPreside over design meetings and clearly document game designs in the requirements.\nActively collaborate with the development team on the game concept and design.\nEffectively communicate needed mechanics to Engineering.\nMaintain outstanding UX quality throughout the game's design.\nParticipate in internal game testing and feedback.\nOpenly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.\nChampion intuitive UX to ease new players into the game with an engaging first-time experience.\nHelp predict, identify, and resolve user experience issues that could detract from player enjoyment.\nHelp to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.\nCharacter Stats\n10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish:concept, design, prototype, production, content creation, testing, polish, launch, and support.\n\nPossess a strong understanding of combat and travel systems and mechanics and level design best practices.\nExpert as a Designer in Unity.\nExperienced integrating and implementing narrative within gameplay.\nExperienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).\nUnderstand the unique needs and opportunities developing games for PC and console.\nEnthusiastic for quality gameplay and a familiarity with many games and genres, past and present.\nPassionate for the videogame industry and a desire to grow within it.\nStrong self-discipline, motivated, a self-starter with a drive for excellence.\nOrganized, detail-oriented, able to work fast and loose or carefully with quality as needs require.\nCourteous and patient, able to give and receive constructive and inspirational feedback gracefully.\nAble to work effectively with people having a variety of personalities and backgrounds.\nAdaptable: The job can change according to the needs at hand and requires wearing various hats.\nOutstanding documentation, information organization, and cross-referencing skills.\nStrong written, visual, and verbal English language communication and presentation skills.\nExcellent problem-solving skills, resourceful, able to find solutions when needed.\nAble to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.\nAdept at working remotely using various collaboration tools.\nHas an ergonomic and secure workspace separate from their personal activities and roommates during work hours.\nExperienced applying UML in design.\nProficient in Atlassian Jira and Confluence.\nProficient in Microsoft Word, Excel, and Visio.\nPassionate to learn new tools and technologies.\nBonus Points\nProficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).\nLocated in one of our hub metros: Seattle, Los Angeles, Edmonton, or Austin.\nThe Company\nSeismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.\nIf this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résuméand your Cover Letterto Seismic Squirrel.","description_format":"text","description_chars":6184,"description_truncated":false,"requirements":{"experience_years_min":10,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Upper-Intermediate (B2)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"},{"name":"Canada","iso":"CA","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-03T22:59:24Z"}],"visa":[],"liveness":{"score":56,"band":"ok","label":"Likely open","p_open":1,"p_active":0.747,"p_room":0.75,"age_days":25,"expected_fill_days":30,"reasons":["conf:4","win:late"],"computed_at":"2026-10-29T05:49:05Z"},"pay":{"stated_usd_annual":130000,"is_top_pay":true},"html_url":"https://alion.io/job/seismic-squirrel-senior-videogame-designer-remote","json_url":"https://alion.io/job/seismic-squirrel-senior-videogame-designer-remote.json","meta":{"generated_at":"2026-10-30T03:18:10Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":4332,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-31T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3883040},"rest":"https://alion.io/mcp/rest/get_company?id=3883040"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fseismic-squirrel-senior-videogame-designer-remote"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fseismic-squirrel-senior-videogame-designer-remote"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fseismic-squirrel-senior-videogame-designer-remote"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/seismic-squirrel-senior-videogame-designer-remote\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fseismic-squirrel-senior-videogame-designer-remote"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":1814309}},{"tool":"search_jobs","arguments":{"company":"seismicsquirrel.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":1814309},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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