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including unit balancing and in-game economy\n Design and implement game levels and missions, including mission objectives and level layouts\n Support integration of art and narrative assets in Unity\n Preside over design meetings and document game designs and requirements\n Collaborate with development, engineering, writing, art, testing, and management teams\n Communicate needed mechanics to Engineering\n Maintain outstanding UX quality and champion intuitive onboarding experiences\n Participate in internal game testing and feedback\n Communicate progress and problems, define deliverables, and help set project timelines and expectations\n Identify and resolve user experience issues\n Identify analytics instrumentation opportunities and interpret analytics data to improve UX\n Work during core hours of 9:30 AM-4:30 PM Pacific and attend relevant team meetings\n Collaborate with international partners during occasional late evenings, nights, or early mornings\n Occasional travel may be 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