{"id":277918,"url":"https://alion.io/job/sharkmob-seniorprincipal-render-engineer","title":"Senior/Principal Render Engineer","company":{"id":56505,"name":"Sharkmob","domain":"sharkmob.com","url":"https://alion.io/company/sharkmob","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Schema","truth_index":{"grade":"A","score":95,"open_postings":4,"ghost_share":0,"stale_share":0.25,"repost_share":0.25,"time_to_fill_p50_days":17,"computed_at":"2026-11-05T05:54:30Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"lead","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Malmö, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":61000,"max_usd":156000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":2629},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"DirectX 12","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-05-28T12:22:17Z","employer_posted_date":"2026-09-09","last_verified_at":"2026-11-05T13:00:56Z","board_verified":true,"closed_at":null,"days_open":161,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":160},"description":"The role\nThe Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience - someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.\nAs an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.\nYou thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.\nSome examples of what we'll be doing:\nConsole development\n\nRendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity\n\nGPU, CPU and memory optimization, including improved concurrency\n\nDiagnosing, fixing and preventing GPU and CPU crashes in render systems\n\nDesired experience and skills - you have:\nExcellent mastery of C++ and shader programming\n\nContributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console\n\nGreat understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work\n\nIn-depth understanding of CPU and GPU architecture\n\nPlayStation 5 and Xbox Series X development\n\nExceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine\n\nYou are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you.You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.\nIt's great if you also have experience in:\nWorking with Unreal Engine\n\nWorking on competitive games with high framerate\n\nWho we are\nSharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights.\nWe are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.\nAt Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.\nWe’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.","description_format":"text","description_chars":2958,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming"],"lifecycle":[{"event":"open","at":"2026-09-05T13:20:49Z"}],"visa":[],"liveness":{"score":7,"band":"cold","label":"Long shot","p_open":1,"p_active":0.248,"p_room":0.28,"age_days":160,"expected_fill_days":17,"reasons":["conf:5","win:tail","crowd:"],"computed_at":"2026-11-05T05:54:30Z"},"pay":null,"html_url":"https://alion.io/job/sharkmob-seniorprincipal-render-engineer","json_url":"https://alion.io/job/sharkmob-seniorprincipal-render-engineer.json","meta":{"generated_at":"2026-11-05T17:39:40Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":22977,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-06T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":56505},"rest":"https://alion.io/mcp/rest/get_company?id=56505"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsharkmob-seniorprincipal-render-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsharkmob-seniorprincipal-render-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsharkmob-seniorprincipal-render-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/sharkmob-seniorprincipal-render-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsharkmob-seniorprincipal-render-engineer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":277918}},{"tool":"search_jobs","arguments":{"company":"sharkmob.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":277918},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. Docs: https://alion.io/developers"}}