{"id":3944969,"url":"https://alion.io/job/shield-ai-engineer-i-software-autonomy-capabilities-new-grad-6129","title":"Engineer I, Software - Autonomy Capabilities - New Grad - 6129","company":{"id":50,"name":"Shield AI","domain":"shield.ai","url":"https://alion.io/company/shield-ai","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"B","score":73,"open_postings":112,"ghost_share":0,"stale_share":0.866,"repost_share":0,"time_to_fill_p50_days":62,"computed_at":"2026-11-12T10:38:37Z"}},"role":"Backend","role_family":"Backend","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":77200,"max":211200,"currency":"USD","period":"year","gross":null,"usd_annual":211200},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AI Agents","optional":false},{"name":"C++","optional":false},{"name":"Git","optional":false},{"name":"Linux","optional":false},{"name":"Motion Planning","optional":false},{"name":"Python","optional":false},{"name":"CMake","optional":true},{"name":"Multi-Agent Systems","optional":true},{"name":"Path Planning","optional":true},{"name":"ROS","optional":true}],"status":"live","first_seen_at":"2026-10-27T21:55:40Z","employer_posted_date":"2026-10-27","last_verified_at":"2026-11-12T12:54:09Z","board_verified":true,"closed_at":null,"days_open":15,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":15},"description":"The Autonomy Capabilities team develops reusable software that enables autonomous systems to plan, decide, coordinate, and execute missions. Our work includes mission behaviors, motion planning, multi-agent coordination, and contingency handling across unmanned platforms.\nAs an entry-level engineer, you will build and test well-defined autonomy software with regular guidance from experienced engineers. This is a full-time role focused on learning the codebase and delivering small, reviewable changes rather than owning an algorithm or architecture end to end.\nWhat you'll do:\n* Implement small, well-defined C++ changes to autonomy capabilities, examples, configuration, or tooling.\n* Add unit tests and simulation scenarios using established frameworks and expected behaviors.\n* Analyze simulation outputs and reproduce failures using logs, visualizations, and debug tools with guidance.\n* Help connect autonomy capabilities to perception products, platform interfaces, and mission software.\n* Document assumptions, test results, and setup instructions; participate in code and design reviews.\n* Work with autonomy, perception, integration, and simulation teammates to understand how capabilities are used.\nWe are seeking Autonomous Software Engineers for full-time roles starting in 2027! This is a paid, in-person, full-time position for students graduating during the 2026-2027 academic year. We are now reviewing applications for positions starting after graduation in 2027.\nRequired Qualifications\nCurrently pursuing a Bachelor's, Master's, or PhD in Computer Science, Robotics, Electrical Engineering, Aerospace Engineering, or a related field, graduating between December 2026 and August 2027.\n\nFoundational C++ or Python programming demonstrated through coursework, projects, research, internships, or work experience.\n\nCoursework or project exposure to robotics, controls, planning, AI, simulation, or optimization.\n\nFamiliarity with Linux, Git, debugging, and basic software-testing practices.\n\nAbility to break down well-defined problems, communicate progress, and use feedback to improve work.\n\nAbility to obtain a SECRET clearance.\nPreferred Qualifications\nPrior internship or co-op experience writing software.\nProjects involving path planning, controls, state machines, multi-agent systems, or simulation.\n\nExperience with ROS, pub-sub systems, CMake, containers, 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