{"id":3414453,"url":"https://alion.io/job/skybox-labs-graphics-engineer-minecraft","title":"Graphics Engineer | Minecraft","company":{"id":7406,"name":"Skybox Labs","domain":"skyboxlabs.com","url":"https://alion.io/company/skybox-labs","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Burnaby, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"DirectX 12","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false},{"name":"Metal","optional":false},{"name":"PIX","optional":true},{"name":"RenderDoc","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-10-08T20:21:27Z","employer_posted_date":"2026-10-08","last_verified_at":"2026-11-03T07:03:51Z","board_verified":true,"closed_at":null,"days_open":25,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":25},"description":"Interested? Let’s talk about what we’re hiring for:\nWe are looking for an experienced Graphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players.\nOur team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support.\nA snapshot of your role:\nDepending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features:\nEngine & Pipeline Contributions:\nWork within our existing low-level rendering architecture, hardware abstraction layers, and engine foundations\nProfile, debug, and optimize rendering performance for memory and frame rates across target platforms\nHelp maintain cross-platform graphics API support and hardware-specific graphics code\nVisual Systems & Feature Implementation:\nImplement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputs\nBuild and support game-focused rendering features that align with established visual specs and gameplay needs\nIterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardware\nSound like you? This is what we’re looking for:\n3-5+ years of software engineering experience in game development, with a focus on graphics and rendering\nStrong C++ proficiency: Practical understanding of modern C++, memory management, performance profiling, and concurrent programming\nGraphics API Experience: Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc.\nShader Development: Hands-on experience writing and modifying shaders (HLSL/GLSL)\n3D Math Foundations: Solid grasp of linear algebra, vector math, and 3D rendering fundamentals\nCross-Platform Experience: Familiarity with target platform constraints and performance profiling/debugging techniques\n Nice-to-Haves:\nExperience shipping a game through full production cycles on console, PC, or mobile\nUnreal Engine 5 experience: Practical background working with or adapting UE5’s rendering pipeline, visual systems, or shaders\nExperience contributing to custom game engines or existing multi-platform rendering pipelines\nFamiliarity with standard rendering techniques (e.g., PBR, post-processing, compute shaders)\nExperience with multi-threading and GPU profiling tools (PIX, RenderDoc, Nsight)\nAnd here is why we think you'll love working at SkyBox:\nAnnual bonus and up to 3% RRSP matching available\nComprehensive health benefits, along with a supportive Maternity and Parental Leave policy\nFlexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects\nTake care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio\nWe relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.\nSocial events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!\nGet involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment\nYou’ll contribute to industry-leading titles!","description_format":"text","description_chars":3963,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Equity","Hybrid work","Parental leave"],"hiring_locations":[{"name":"Canada","iso":"CA","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-28T18:52:14Z"}],"visa":[{"country":"CA","licensed_sponsor":true,"evidence":"Positions approved through LMIA in 12 months: 1","filings_12m":1,"filings_prev_12m":0,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Talent Stream","cap_exempt":false,"checked_at":"2026-10-03T21:10:52+00:00","sources":["ESDC: employers issued a positive LMIA"],"filings_for_role_12m":1}],"liveness":{"score":62,"band":"ok","label":"Likely open","p_open":1,"p_active":0.826,"p_room":0.75,"age_days":25,"expected_fill_days":30,"reasons":["conf:3","velocity","win:late"],"computed_at":"2026-11-03T05:54:40Z"},"pay":null,"html_url":"https://alion.io/job/skybox-labs-graphics-engineer-minecraft","json_url":"https://alion.io/job/skybox-labs-graphics-engineer-minecraft.json","meta":{"generated_at":"2026-11-03T09:08:46Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":13089,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-04T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":7406},"rest":"https://alion.io/mcp/rest/get_company?id=7406"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fskybox-labs-graphics-engineer-minecraft"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fskybox-labs-graphics-engineer-minecraft"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fskybox-labs-graphics-engineer-minecraft"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/skybox-labs-graphics-engineer-minecraft\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fskybox-labs-graphics-engineer-minecraft"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3414453}},{"tool":"search_jobs","arguments":{"company":"skyboxlabs.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3414453},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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