{"id":3189677,"url":"https://alion.io/job/skybox-labs-senior-rendering-engineer-ue5","title":"Senior Rendering Engineer (UE5)","company":{"id":7406,"name":"Skybox Labs","domain":"skyboxlabs.com","url":"https://alion.io/company/skybox-labs","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Burnaby, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":61000,"max_usd":124000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Lumen","optional":false},{"name":"Nanite","optional":false},{"name":"RenderDoc","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Unreal Niagara","optional":false},{"name":"GLSL","optional":true},{"name":"HLSL","optional":true}],"status":"live","first_seen_at":"2026-10-24T00:35:05Z","employer_posted_date":"2026-10-24","last_verified_at":"2026-10-26T15:59:25Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Interested? Let’s talk about what we’re hiring for:\nSkyBox Labs is looking for a Senior Rendering Engineer to join our team on an ambitious AAA co-development project set within a highly anticipated universe.\nWorking in close collaboration with our partner studio, you’ll play a pivotal role at the intersection of rendering technologies and engine systems. As part of our specialized engineering group, you'll join dynamic cross-functional strike teams to tackle real-world runtime challenges, optimize low-level performance, and ensure our visual systems run cleanly under the hood.\nUsing UE5’s toolset and your own technical chops, you'll navigate complex engine architecture to keep graphics pipelines smooth and performant. This role is built for proactive problem solvers: you'll thrive here if you enjoy taking high-level technical goals, digging into large codebases, asking the right questions, and driving practical solutions forward across both graphics and core engine terrain.\nThis team works in a hybrid capacity, with three days a week at our studio in Burnaby, BC.\nA snapshot of your role:\nCross-Discipline & Co-Dev Collaboration: Partner closely with feature strike teams and engineering leads-both internally and with our partner studio-to support rendering needs, clear technical blockers, and keep visual feature workflows moving.\nLarge-Engine Debugging: Investigate complex issues within the Unreal Engine frame-taking captures, tracking down elusive bugs, and diagnosing low-level code across a massive, evolving codebase.\nPerformance & Memory Optimization: Drive crucial profiling, memory management, and runtime optimization passes across graphics and engine subsystems to hit key performance targets.\nUE5 Rendering Support: Maintain, debug, and implement best practices across core Unreal rendering features, including Lumen, Megalights, Nanite, Niagara, Substrate, Virtual Textures, and Virtual Shadow Maps.\nProactive Problem-Solving & Communication: Navigate high-level technical goals and open-ended requests with autonomy-taking ownership to investigate complex problems, communicate proactively across disciplines, and deliver solid results.\nSound like you? This is what we're looking for:\n7+ years of experience in real-time graphics and/or systems programming roles touching on graphics, preferably in the games industry.\nStrong C++ Foundations: Deep expertise in C++ with a balanced understanding of core engine systems and rendering pipelines.\nUnreal Engine 5 Experience: Hands-on experience working with UE5 and a practical understanding of its core rendering technologies (e.g. Lumen, Megalights, Nanite, Niagara, Substrate, RVTs, SVTs, and VSMs ).\nDebugging & Profiling Mastery: Proven track record hunting down elusive bugs and profiling performance in large codebases using standard tools (such as RenderDoc, Pix, Unreal Insights, or NSight).\nSelf-Motivated & Autonomous Mindset: Comfort operating in an environment where solutions aren't always pre-defined. You enjoy rolling up your sleeves, taking broad objectives, and figuring out the answers proactively.\nCollaborative Communication: Strong teamwork skills and the adaptability to work effectively within a co-development environment across disciplines and partner studios.\nNice-to-Haves:\nConsole Development Experience: Experience shipping or developing real-time applications/games on modern console hardware (PS5, Xbox Series X|S). \nShader & Material Optimization: Strong background in HLSL/GLSL, custom shader development, or optimizing complex technical art materials and shaders for runtime performance.\nAnd here is why we think you'll love working at SkyBox:\nAnnual bonus and up to 3% RRSP matching available\nComprehensive health benefits, along with a supportive Maternity and Parental Leave policy\nFlexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects\nTake care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio\nWe relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.\nSocial events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!\nGet involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment\nYou’ll contribute to industry-leading titles!","description_format":"text","description_chars":4792,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Equity","Hybrid work","Parental leave"],"hiring_locations":[{"name":"Canada","iso":"CA","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-24T01:22:39Z"}],"visa":[{"country":"CA","licensed_sponsor":true,"evidence":"Positions approved through LMIA in 12 months: 1","filings_12m":1,"filings_prev_12m":0,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Talent Stream","cap_exempt":false,"checked_at":"2026-10-03T21:10:52+00:00","sources":["ESDC: employers issued a positive LMIA"],"filings_for_role_12m":1}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":2,"expected_fill_days":35,"reasons":["conf:3","velocity","win:early"],"computed_at":"2026-10-26T05:57:25Z"},"pay":null,"html_url":"https://alion.io/job/skybox-labs-senior-rendering-engineer-ue5","json_url":"https://alion.io/job/skybox-labs-senior-rendering-engineer-ue5.json","meta":{"generated_at":"2026-10-26T16:23:13Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":21821,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-27T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":7406},"rest":"https://alion.io/mcp/rest/get_company?id=7406"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fskybox-labs-senior-rendering-engineer-ue5"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fskybox-labs-senior-rendering-engineer-ue5"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fskybox-labs-senior-rendering-engineer-ue5"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/skybox-labs-senior-rendering-engineer-ue5\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fskybox-labs-senior-rendering-engineer-ue5"}]}