{"id":2449985,"url":"https://alion.io/job/skydance-senior-rigging-artist-2","title":"Senior Rigging Artist","company":{"id":7928,"name":"Skydance","domain":"skydance.com","url":"https://alion.io/company/skydance","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Madrid, Spain"],"countries":["ES"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":35000,"max_usd":93000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":109},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Qt","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-10-13T11:10:06Z","employer_posted_date":"2026-10-13","last_verified_at":"2026-10-20T18:38:57Z","board_verified":true,"closed_at":null,"days_open":7,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":7},"description":"As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.\nResponsibiities\nHas strong experience in facial deformation but also experience in body rigging.\nHas strong experience sculpting expressions.\nDevelops and maintains procedural rig components with a specific focus on deformation, using custom tools. \nFollows a brief to produce complex production-ready rig deformations. \nWorks with Animators to aid with deformation rigs to provide a broad range of motion. \nSupports rigs as they move through the pipeline and provides additional deformation fixes as needed. \nIs responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout. \nTroubleshoots and fixes rig issues. \nCollects artistic feedback and fine-tunes rig behavior. \nWorks within the pipeline and rigging standards. \nKeeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. \nDelivers on time following Production quality standards. \nPrototype, develops and implements new techniques and processes to solve unique and technical character production challenges. \nWorks together with the team , providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth. \nFollows the Supervisor’s and Lead's guidance. \nRequirements\n5+ years in VFX or animation industries. \n3+ years in the animation industry. \nStrong artistic and technical rigging skills. \nProficiency within a character pipeline. \nProficiency in using Maya in a production environment. \nExperience with sculpting tools in Body, Face and Shot-Finaling. \nSolid understanding of the principles of animation. \nExtensive anatomical knowledge of facial muscles and their kinematics functions. \nAdvanced Python scripting follows coding standards including Qt Interfaces and UX. \nDesirable C/C++ developing knowledge. \nKnowledge of artistic modeling and anatomy tools is a plus. \nHigh English level. \nSpanish desirable.","description_format":"text","description_chars":2313,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":true}]},"benefits":[],"hiring_locations":[{"name":"Spain","iso":"ES","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Film Production","Animation","TV Production","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-13T14:28:55Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring 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