{"id":35269,"url":"https://alion.io/job/sony-interactive-entertainment-senior-software-engineer-audio-validation-systems","title":"Senior Software Engineer, Audio Validation Systems","company":{"id":51674,"name":"Sony Interactive Entertainment","domain":"sonyinteractive.com","url":"https://alion.io/company/sony-interactive-entertainment","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":85,"open_postings":35,"ghost_share":0,"stale_share":0.6,"repost_share":0,"time_to_fill_p50_days":54,"computed_at":"2026-10-22T06:10:10Z"}},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["London, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":122000,"max_usd":238000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":130},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Buildkite","optional":false},{"name":"C++","optional":false},{"name":"GitHub Actions","optional":false},{"name":"Google Test","optional":false},{"name":"Jenkins","optional":false},{"name":"Platform Engineering","optional":false},{"name":"PlayStation SDK","optional":false},{"name":"Pytest","optional":false},{"name":"Python","optional":false},{"name":"TeamCity","optional":false}],"status":"closed","first_seen_at":"2026-06-05T11:45:35Z","employer_posted_date":"2026-09-28","last_verified_at":"2026-10-20T13:58:28Z","board_verified":false,"closed_at":"2026-10-20T13:58:28Z","days_open":137,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":137},"description":"Why Sony Interactive Entertainment?\nSony Interactive Entertainment isn’t just the Best Place to Play - it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.\nUnited Kingdom, London\nWhy Sony Interactive Entertainment?\nSony Interactive Entertainment isn’t just the Best Place to Play - it’s also the Best Place to Work. We’re the company behind PlayStation, delivering cutting-edge hardware, software, and network services to players and game creators around the world.\nOur role is to create the technologies, tools, and experiences that help developers build the best games on PlayStation. We work at the intersection of platform engineering, developer experience, and interactive entertainment, pushing the boundaries of play through high-quality SDKs, systems, and tools.\nRole overview\nWe’re looking for a Senior Software Engineer to build the tools and automated systems we use to validate audio technologies in the PlayStation SDK.\nThis role sits within SDK Quality Engineering, but the work is primarily software engineering. You’ll design and build audio analysis tools, automated validation pipelines, regression detection systems, and developer-facing diagnostics that help engineers understand whether audio behaviour is correct, stable, and release-ready.\nYou’ll work closely with Audio SDK engineers and platform teams to turn complex audio quality problems into measurable, repeatable engineering systems.\nThe right person will have strong C/C++ and Python skills, practical digital audio knowledge, and experience building reliable tools, automation, or analysis systems. Previous testing or QE experience is helpful, but we’re most interested in engineers who can write production-quality code, reason about audio behaviour, and build systems that other engineers depend on.\nThe team\nThe SDK Quality Engineering team is part of the Foundational Systems and Experiences Engineering group in London.\nWe work on low-level SDKs and core platform technologies used by game developers building PlayStation games. This role focuses on audio technologies within the PlayStation SDK, including libraries, tools, runtime behaviour, and platform-level audio features.\nYou’ll work close to both engineering and quality. The goal is to make audio behaviour measurable, regressions easier to detect, and release decisions better informed.\nWhat you’ll be doing\nDesign, build, and maintain audio validation tools for PlayStation SDK audio libraries and technologies.\nWrite C/C++ and Python code to analyse audio output, detect regressions, compare SDK versions, and validate expected behaviour.\nBuild automated systems for repeatable audio quality measurement, including signal analysis, spectral comparison, latency checks, conformance checks, and regression detection.\nCreate tooling that gives engineers clear evidence when audio behaviour changes.\nWork with Audio SDK engineers to understand features, risks, expected behaviour, and testability needs.\nIntegrate audio validation into CI, build pipelines, reporting, dashboards, and release workflows.\nInvestigate complex audio issues using debugging, data analysis, signal processing, and collaboration with domain experts.\nOwn technical areas end to end, from requirements and design through implementation, documentation, maintenance, and support.\nHelp define standards for maintainable, reproducible, and trustworthy audio validation tooling.\nMentor engineers and share knowledge across SDK QE and Audio SDK teams.\nWhat we’re looking for\nEssential\nStrong professional software engineering experience.\nStrong C/C++ development skills.\nStrong Python development skills.\nPractical understanding of digital audio fundamentals, such as PCM audio, sample rates, channels, latency, dynamic range, filtering, resampling, encoding, or frequency-domain analysis.\nExperience building tools, automation, analysis systems, SDK components, test infrastructure, or developer-facing systems.\nStrong debugging skills across code, data, tooling, environments, and pipelines.\nAbility to take ambiguous technical problems and turn them into robust, maintainable software.\nExperience with source control, code review, CI, and collaborative engineering workflows.\nClear written and verbal communication, especially when explaining technical findings to engineers with different specialisms.\nDegree in Computer Science, Engineering, Audio Technology, Mathematics, Physics, or equivalent practical experience.\nStrongly preferred\nExperience with audio analysis, signal processing, or automated media validation.\nExperience validating libraries, APIs, command-line tools, SDKs, runtime systems, or platform-level software.\nExperience with automated regression detection and quality measurement.\nExperience working with CI systems such as Jenkins, GitHub Actions, Buildkite, TeamCity, or similar.\nExperience with test frameworks such as GTest, CppUnit, PyTest, or similar.\nUseful extras\nGame audio, console audio, real-time audio systems, middleware, audio engines, or SDK development.\nPerceptual or objective audio quality approaches such as loudness measurement, spectral comparison, null testing, impulse response analysis, latency measurement, glitch detection, dropout detection, PESQ, POLQA, or PEAQ.\nSpatial audio, 3D audio, binaural rendering, ambisonics, HRTFs, object-based audio, or immersive audio formats.\nPerformance profiling, numerical correctness testing, floating-point tolerances, or cross-platform determinism.\nDashboards, telemetry, reporting, or trend analysis.\nTechnical leadership, mentoring, or leading work across multiple teams.\nWhat success looks like\nYou’ll make PlayStation SDK audio technologies easier to validate, easier to debug, and safer to release.\nWithin the first 6 to 12 months, success could look like:\nAudio regressions are detected earlier through automated validation.\nEngineers have clearer evidence when audio behaviour changes between SDK versions.\nAudio quality checks are integrated into repeatable CI or release workflows.\nKey audio validation tools are documented, maintainable, and trusted by engineering teams.\nThe team has a clearer technical strategy for audio quality measurement.\nYou’re recognised as a senior technical owner for audio validation systems within SDK QE.\nAt Senior Software Engineer level, we expect you to work independently, make sound technical trade-offs, own systems end to end, and influence quality practices beyond your immediate tasks.\nBenefits of working at PlayStation\nTechnology development is not constrained by a specific game or engine; there is space to research, prototype, and develop foundational technologies used across PlayStation.\n\nOpportunities to collaborate with engineering and R&D teams across London, Tokyo, San Mateo, and the wider Sony group.\n\nTime and support to investigate new approaches, improve engineering systems, and contribute ideas that raise the quality bar.\n\nOpportunities to take part in global hackathons and cross-team innovation projects.\n\nA relaxed working environment with a high level of trust and autonomy, where engineers are encouraged to express their views and challenge the status quo.\n\nBenefits: \nHybrid working \nDiscretionary bonus opportunity \nPrivate Medical Insurance \nDental Scheme \nLondon Allowance (if applicable) \n25 days holiday per year \nOn Site Gym \nSubsidised Café \nFree soft drinks \nOn site bar \nAccess to cycle garage and showers \nPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.\nPlease refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.\nEqual Opportunity Statement:\nSony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.\nWe strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. \nSony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.","description_format":"text","description_chars":9154,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":["Health insurance","Hybrid work"],"hiring_locations":[{"name":"United Kingdom","iso":"GB","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Console Games","PC Games","Gaming Consoles","Game Development"],"lifecycle":[{"event":"open","at":"2026-06-05T11:45:35Z"},{"event":"close","at":"2026-10-20T13:58:28Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Skilled Worker, Senior or Specialist Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Skilled Worker; Global Business Mobility: Senior or Specialist Worker","cap_exempt":false,"checked_at":"2026-10-22T06:27:10+00:00","sources":["UK Home Office: register of licensed sponsors (workers)"],"filings_for_role_12m":0}],"liveness":null,"pay":null,"html_url":"https://alion.io/job/sony-interactive-entertainment-senior-software-engineer-audio-validation-systems","json_url":"https://alion.io/job/sony-interactive-entertainment-senior-software-engineer-audio-validation-systems.json","meta":{"generated_at":"2026-10-22T23:56:57Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":10105,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-23T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":51674},"rest":"https://alion.io/mcp/rest/get_company?id=51674"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsony-interactive-entertainment-senior-software-engineer-audio-validation-systems"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsony-interactive-entertainment-senior-software-engineer-audio-validation-systems"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsony-interactive-entertainment-senior-software-engineer-audio-validation-systems"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/sony-interactive-entertainment-senior-software-engineer-audio-validation-systems\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsony-interactive-entertainment-senior-software-engineer-audio-validation-systems"}]}