{"id":1659866,"url":"https://alion.io/job/sony-interactive-entertainment-software-engineer-ii-devex","title":"Software Engineer II DevEx","company":{"id":51674,"name":"Sony Interactive Entertainment","domain":"sonyinteractive.com","url":"https://alion.io/company/sony-interactive-entertainment","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":88,"open_postings":38,"ghost_share":0,"stale_share":0.447,"repost_share":0.026,"time_to_fill_p50_days":58,"computed_at":"2026-10-12T06:55:09Z"}},"role":"Backend","role_family":"Backend","seniority":"middle","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Mateo, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":163700,"max":245500,"currency":"USD","period":"year","gross":null,"usd_annual":245500},"salary_estimate":null,"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Linux","optional":false},{"name":"CMake","optional":true},{"name":"Docker","optional":true},{"name":"JavaScript","optional":true},{"name":"Python","optional":true},{"name":"Rust","optional":true},{"name":"TypeScript","optional":true}],"status":"live","first_seen_at":"2026-10-02T00:42:07Z","employer_posted_date":"2026-10-02","last_verified_at":"2026-10-12T11:38:27Z","board_verified":true,"closed_at":null,"days_open":10,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":10},"description":"Why Sony Interactive Entertainment?\nSony Interactive Entertainment isn’t just the Best Place to Play - it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.\nSoftware Engineer II DevEx \nLocation: San Mateo (Hybrid)\nDevEx team builds simulation tools that help PlayStation engineers develop, test, and troubleshoot software in a reliable, repeatable environment. These tools shorten feedback cycles, support earlier validation, and make complex development workflows easier to use. \nAs a Software Engineer II, you will design and deliver capabilities that improve the accuracy, reliability, and usability of our simulation environment. Your work will include simulator functionality, integration with development and test workflows, automation, diagnostics, and the tools engineers use to configure and interact with the environment. \nYou will own well-defined features from design through rollout, collaborate with engineering and quality teams across PlayStation, and turn recurring development and testing challenges into reliable, maintainable product improvements. \nWhat you’lldo:\nDesign, implement, test, and document production-quality C++ features for simulation and developer tooling. \nBuild and maintain software abstractions, simulated services, and client/server integrations that reproduce important system behaviors in a development environment. \nImprove core developer workflows such as environment setup, simulator startup, configuration, input handling, debugging, log collection, and failure recovery. \nImprove and contribute to build, dependency, packaging, and release workflows for the simulation platform using modern build tools, dependency managers, containers, and CI/CD pipelines. \nCreate unit, integration, and end-to-end tests that catch regressions early and move high-value validation into continuous integration. \nDiagnose failures that cross process, library, container, and platform boundaries; produce clear root-cause analysis and durable fixes. \nContribute to shared libraries and developer-facing interfaces including versioning, compatibility, migration guidance, and coordination with consuming teams. \nWrite architecture notes, setup guides, troubleshooting steps, and release documentation that developers can use without direct support from the team. \nPartner with engineers, QE, product owners, and adjacent platform teams to define integration contracts, sequence cross-team changes, and deliver complete features. \nParticipate in design and code reviews, give actionable feedback, and improve the team’s engineering practices through the work you ship. \nWhat we’relooking for:\nBachelor’s degree in Computer Science, Computer Engineering, or a related field, or equivalent practical experience. \n4+ years of professional software-development experience building systems software, platform software, developer tools, infrastructure or similar technical products. \nStrong modern C++ development skills and practical experience developing and debugging software on Linux. \nExperience debugging multi-process, client/server, or platform-integrated software using logs, traces, debuggers, and reproducible test cases. \nExperience building automated tests and integrating them into CI/CD workflows. \nWorking knowledge of build systems, dependency management, source control, and release practices for a multi-repository codebase. \nAbility to take a defined problem from technical design through implementation, validation, documentation, and rollout. \nClear written and verbal communication, especially when coordinating interfaces or diagnosing issues across team boundaries. \nIt would be a plus if you have:\nExperience with simulation, emulation, hardware abstraction, service virtualization, or comparable development environments. \nExperience with containerized development using Docker, dev containers, WSL, or comparable tooling. \nFamiliarity with CMake, package-management tools, CI systems, collaborative source-control workflows, or cross-platform build toolchains. \nExperience designing or integrating IPC, client/server API’s, shared libraries, or SDK’s. \nExperience developing complex platform software or software for resource-constrained environments. \nExperience supporting developer tools as a product: gathering feedback, measuring friction, improving diagnostics, and simplifying onboarding. \nWorking knowledge of one or more additional languages used in tooling or platform development, such as Python, Rust, JavaScript, or TypeScript. \nAt SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.\nPlease note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. \nIn addition, this role is eligiblefor SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.Click here to learn more.\nThe estimated base pay range for this role is listed below.\n$163,700—$245,500 USD\nPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.\nPlease refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.\nEqual Opportunity Statement:\nSony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.\nWe strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. \nSony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.","description_format":"text","description_chars":6994,"description_truncated":false,"requirements":{"experience_years_min":4,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":["Hybrid work"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","Console Games","Gaming Consoles","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-02T03:14:01Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 113 · green card filings: 2","filings_12m":113,"filings_prev_12m":189,"green_card_filings_12m":2,"median_offered_wage_usd":176804,"route":null,"cap_exempt":false,"checked_at":"2026-10-03T21:08:04+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":62}],"liveness":{"score":89,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.889,"p_room":1,"age_days":10,"expected_fill_days":58,"reasons":["conf:2","velocity","win:early","comp:brand"],"computed_at":"2026-10-12T06:55:09Z"},"pay":{"stated_usd_annual":245500,"is_top_pay":true},"html_url":"https://alion.io/job/sony-interactive-entertainment-software-engineer-ii-devex","json_url":"https://alion.io/job/sony-interactive-entertainment-software-engineer-ii-devex.json","meta":{"generated_at":"2026-10-12T15:18:45Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":24087,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":51674},"rest":"https://alion.io/mcp/rest/get_company?id=51674"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsony-interactive-entertainment-software-engineer-ii-devex"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsony-interactive-entertainment-software-engineer-ii-devex"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsony-interactive-entertainment-software-engineer-ii-devex"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/sony-interactive-entertainment-software-engineer-ii-devex\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsony-interactive-entertainment-software-engineer-ii-devex"}]}