{"id":193302,"url":"https://alion.io/job/sperasoft-3d-vegetation-artist","title":"3D Vegetation Artist","company":{"id":8499,"name":"Sperasoft","domain":"sperasoft.com","url":"https://alion.io/company/sperasoft","size_band":null,"is_staffing_agency":false,"employer_type":"services","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":89,"open_postings":38,"ghost_share":0,"stale_share":0.421,"repost_share":0,"time_to_fill_p50_days":40,"computed_at":"2026-11-06T05:58:05Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Yerevan, Armenia"],"countries":["AM"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Blender","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Designer","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"ZBrush","optional":false}],"status":"live","first_seen_at":"2026-08-31T00:00:00Z","employer_posted_date":"2026-08-31","last_verified_at":"2026-11-06T23:52:34Z","board_verified":true,"closed_at":null,"days_open":68,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":67},"description":"Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!\nResponsibilities\nDevelop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;\nDevelop sets of plants for different biomes;\nAnalyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;\nEnsure a proper integration for every asset you create considering technical and gameplay constraints;\nObtain Lead Artists guidance and approval as required to advance tasks;\nContinue to refine artistic abilities and learn new software packages and/or in-house tools;\nCoordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;\nContribute to the team-oriented environment\nRequirements\n Experience in vegetation modelling in game industry;\n Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);\n Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)\n Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;\n High-poly sculpting in Zbrush is a plus;\n Good understanding of modern pipelines and requirements for game development;\n Teamwork skills;\n A creative, collaborative and innovative mindset;\n Excellent communication and interpersonal skills.\n Benefits\nWorking with an international team of world-class professionals on exciting and challenging projects \nLearning & Development opportunities - 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