{"id":177738,"url":"https://alion.io/job/sperasoft-lead-propsenvironment-3d-artist","title":"Lead Props/Environment 3D Artist","company":{"id":8499,"name":"Sperasoft","domain":"sperasoft.com","url":"https://alion.io/company/sperasoft","size_band":null,"is_staffing_agency":false,"employer_type":"services","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":90,"open_postings":36,"ghost_share":0,"stale_share":0.389,"repost_share":0,"time_to_fill_p50_days":43,"computed_at":"2026-11-10T06:52:35Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bucharest, Romania"],"countries":["RO"],"hiring_countries":["RO"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":27000,"max_usd":67000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":41},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false},{"name":"ZBrush","optional":false}],"status":"live","first_seen_at":"2026-08-18T00:00:00Z","employer_posted_date":"2026-08-18","last_verified_at":"2026-11-10T12:21:38Z","board_verified":true,"closed_at":null,"days_open":84,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":84},"description":"AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.\nRight now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.\nWe are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.\nResponsibilities:\nTeam Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.\nQuality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a \"Gold Standard\" output.\nPipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.\nProject Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.\nCross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.\nDocumentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.\nRequirements\nExperience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.\nPortfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).\nSoftware Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).\nEngine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.\nTechnical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.\nCommunication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.\nAdaptability: Proven ability to switch between different art styles and technical constraints without losing quality.\nWhat We Offer:\nProfessional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).\nStable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.\nFlexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).\nCommunity: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.\nBenefits\nCompetitive remuneration\nProjects aligned with your expertise and interests\nCollaboration with industry leaders on AAA titles\nProfessional growth opportunities\nFlexible work arrangements\nAn environment dedicated to diversity and 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