{"id":971416,"url":"https://alion.io/job/sperasoft-level-designer","title":"Level Designer","company":{"id":8499,"name":"Sperasoft","domain":"sperasoft.com","url":"https://alion.io/company/sperasoft","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":89,"open_postings":38,"ghost_share":0,"stale_share":0.421,"repost_share":0,"time_to_fill_p50_days":40,"computed_at":"2026-11-03T05:54:40Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Warsaw, Poland","Kraków, Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-16T18:05:56Z","employer_posted_date":"2026-09-16","last_verified_at":"2026-11-04T00:59:19Z","board_verified":true,"closed_at":null,"days_open":48,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":48},"description":"Responsibilities:\n[EN]\nOwn the part of level plays in the overall game experience based on the creative director’s vision\nWork with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other\nContribute and create level layouts\nBuild, script, and tune levels to final quality\nPlace and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay\nOversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision\nMonitor and put your hands on accessibility, playability, and level of difficulty\nDevelop topological and event continuity for levels\nContribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning\nHelp the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones\nWork with other designers to develop and maintain a beat chart for game experience\n[PL]\nOdpowiadanie za rolę, jaką poziom odgrywa w ogólnym wrażeniu z gry, zgodnie z wizją dyrektora kreatywnego\nWspółpraca z innymi działami, a w szczególności z grafikami poziomów (Level Artists), w celu zapewnienia, że grywalność poziomu i elementy graficzne wzajemnie się wspierają\nWspółtworzenie i projektowanie układów poziomów (level layouts)\nBudowanie, skryptowanie i dopracowywanie poziomów do finalnej jakości\nUmieszczanie oraz wyzwalanie obiektów interaktywnych (takich jak obiekty ruchome, przedmioty, przeszkody itp.) w celu stworzenia satysfakcjonującej i głębokiej rozgrywki\nNadzorowanie i utrzymywanie projektu poziomów poprzez stałe wsparcie i przekazywanie informacji zwrotnych, aby osiągnąć zakładaną jakość, kluczową mechanikę oraz wizję\nMonitorowanie i bezpośrednie dopracowywanie dostępności (accessibility), grywalności oraz poziomu trudności\nRozwijanie spójności topologicznej oraz wydarzeń na poziomach\nWkład w prototypowanie, tworzenie scenariuszy, skryptowanie wydarzeń, balansowanie gry, tempo rozgrywki (pacing) oraz dostrajanie gameplayu\nPomoc w podnoszeniu jakości gry poprzez ciągłe testy (playtesty), zbieranie opinii oraz odsiewanie uwag możliwych do wdrożenia od tych nierealistycznych\nWspółpraca z innymi projektantami nad tworzeniem i utrzymywaniem wykresu tempa rozgrywki (beat chart) dla zapewnienia odpowiednich wrażeń z gry\nRequirements\n[EN]\nExperience in Level Design; mastery of 3D level design tools\nSolid knowledge of game editors such as Unreal 4/5\nStrong creative skills\nA fine attention to quality and detail, both creatively and technically\nUnderstanding of gameplay densities and spaces and work with LA to unify all elements together\nExcellent organization and communication skills\nDemonstrated ability to work self-directed when necessary\nExcellent knowledge of video game industry\nAbility to put oneself in player’s shoes\n[PL]\nDoświadczenie w Level Designie oraz biegłość w obsłudze narzędzi do projektowania poziomów 3D\nSolidna znajomość edytorów gier, takich jak Unreal Engine 4/5\nSilnie rozwinięte umiejętności kreatywne\nDbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym\nRozumienie zagadnień przestrzeni oraz zagęszczenia rozgrywki (gameplay density) i praca z grafikami poziomów (Level Artists) nad scaleniem wszystkich elementów w spójną całość\nDoskonałe umiejętności organizacyjne i komunikacyjne\nUdowodniona zdolność do samodzielnej pracy, gdy wymaga tego sytuacja\nBardzo dobra znajomość branży gier wideo\nUmiejętność postawienia się w sytuacji gracza i spojrzenia na grę jego oczami\nBenefits\n[EN]\nWorking with an international team of world-class professionals on exciting and challenging projects\nLearning & Development opportunities - mentoring, lectures, participation at industry conferences and events\nMedical Care package\nSensibly flexible working hours\nBreakfasts, snacks and fruits available during the day, tea and coffee machines\nFriendly team\nAdditional benefits - Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others\n[PL]\nPraca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach\nMożliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych\nPakiet opieki medycznej\nElastyczne godziny pracy (w ramach potrzeb zespołu)\nŚniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat\nPrzyjazny zespół\nBenefity dodatkowe - Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej","description_format":"text","description_chars":4734,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Cafeteria","Flexible schedule"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Software Testing & 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