{"id":177753,"url":"https://alion.io/job/sperasoft-senior-level-artist","title":"Senior Level Artist","company":{"id":8499,"name":"Sperasoft","domain":"sperasoft.com","url":"https://alion.io/company/sperasoft","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":89,"open_postings":44,"ghost_share":0,"stale_share":0.227,"repost_share":0,"time_to_fill_p50_days":60,"computed_at":"2026-10-19T05:45:15Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bucharest, Romania"],"countries":["RO"],"hiring_countries":["RO"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":26000,"max_usd":69000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":104},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Houdini","optional":true}],"status":"live","first_seen_at":"2026-05-07T00:00:00Z","employer_posted_date":"2026-05-07","last_verified_at":"2026-10-19T06:46:12Z","board_verified":true,"closed_at":null,"days_open":165,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":165},"description":"AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.\nResponsibilities:\nCompose and dress environments to support gameplay readability, player navigation, and visual storytelling\nMaintain visual quality and consistency of levels according to the project's quality bar and art direction\nGather and organize reference materials for environment assets\nFollow studio pipelines, naming conventions, and asset management guidelines\nAssemble and modify modular environment assets to build architectural and environmental spaces\nPrepare visual breakdowns, reference boards, and asset lists when required\nAct as production and artistic support for the Lead Level Artist\nIntegrate environment assets and textures into the level\nOptimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)\nSet up asset properties related to visuals and performance (LODs, collisions, materials)\nSupport bug fixing and visual polish throughout production and testing\nVerify level quality in engine and make necessary improvements\nRequirements\nUnderstanding of architectural and natural environment composition, scale, and structure\nKnowledge of gameplay readability, player navigation, and visual guidance principles\nExperience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)\nStrong modeling skills for modular environment assets\nExperience with Maya and/or Blender\nExperience with material blending and vertex painting systems\nProficiency in Unreal Engine or similar real-time engines\nExperience with Substance Painter/Designer\nUnderstanding of physically based rendering (PBR) workflows and material standards\nStrong eye for detail and consistency with the project’s art style\nAbility to collaborate effectively in a multidisciplinary team\nNice to have:\nKnowledge of material optimization techniques for real-time engines\nBasic understanding of lighting principles and experience adjusting lighting in real-time engines\nExperience with procedural tools such as Houdini is a plus\nExperience working on shipped titles\nBenefits\nCompetitive remuneration\nProjects aligned with your expertise and interests\nCollaboration with industry leaders on AAA titles\nProfessional growth opportunities\nFlexible work arrangements\nAn environment dedicated to diversity and inclusion","description_format":"text","description_chars":2773,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Flexible schedule","Growth opportunities"],"hiring_locations":[{"name":"Romania","iso":"RO","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Software Testing & 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