{"id":467180,"url":"https://alion.io/job/squanch-games-senior-technical-rendering-engineer","title":"Senior Technical (Rendering) Engineer","company":{"id":179648,"name":"Squanch Games","domain":"squanchgames.com","url":"https://alion.io/company/squanch-games","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Rippling","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"inferred_payroll_markers","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":{"min":156000,"max":187200,"currency":"USD","period":"year","gross":null,"usd_annual":187200},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"RenderDoc","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-08-13T18:07:03Z","employer_posted_date":"2026-08-13","last_verified_at":"2026-10-30T10:36:03Z","board_verified":true,"closed_at":null,"days_open":77,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":77},"description":"We’re Squanch Games!\nSquanch Games was birthed into our mortal world in 2016. Since then we’ve released several laugh-out-loud interactive experiences that have captured the hearts and minds of debaucherous gamers the world over.\nIf you’ve ended up here, then perhaps you consider yourself a little “Squanchy.” One who is Squanchy has the courage to plunder the depths of madness for joy in its most pure and irreverent essence. Some say it’s a curse. Others, a blessing.\nIn our humble opinion, to be Squanchy is totruly live. Sounds fun, doesn't it?\nEngineering Department: Senior Technical (Rendering) Engineer\nAs a Senior Technical Engineer at Squanch Games, you will be our rendering and engine code expert. Every day, you will be the go-to for the optimization of the project’s rendering and memory usage as well as working as part of a cross-disciplinary team to build complex gameplay systems. But you know that already! You’ve successfully done this role at another studio, and now you’re looking for a role with a diverse set of responsibilities and a supportive, close-knit team.\nWhat You'll Do:\nWork with each department to identify optimization and performance concerns related to their work and address them.\nDiagnose performance problems related to memory usage and rendering.\nDevelop automated tests to validate that the project is staying within specified asset and memory budgets.\nOverhaul engine-level code when necessary to optimize the rendering pipeline.\nSolve difficult and multi-faceted problems with a willingness to track down answers when no solutions are readily available.\nPrototype complex features and suggest improvements that would streamline development.\nCollaboratively design, implement, and refine a variety of systemic features and tools for different departments.\nMaintain constant contact with other departments so that their feedback is properly taken into account.\nProvide support and mentorship to other engineers; take time to answer questions, review code, and build up the skill sets of other members on the team.\nWhat We're Looking For:\nExperience working on console or PC games in the Unreal Engine through a full development cycle, from pre-production to release as an Engineer.\nSignificant experience with rendering pipelines and algorithms, as well as experience on gameplay systems.\nExperience working directly in unreal shader files.\nWell-versed in performance profiling, graphics debugging, and memory optimization using tools such as PIX, RenderDoc, etc.\nProfile Experience diagnosing difficult graphics problems.\nStrong proficiency in 3D math such as vectors, matrixes, and quaternions.\nStrong C++ skills and experience architecting and maintaining low-level game systems.\nMulti-threaded programming experience.\nExperience writing functional and performant multi-platform code covering PC and major consoles.\nAdept communication skills, especially cross-discipline, with the ability to break down technical concepts in an understandable way for non-technical departments.\nExperience with writing in-depth documentation that is clear for non-engineers.\nYou have a passion for games: you know what's going on in the world of games, and can't wait to talk with others about it!\nBenefits:\nSalary range: $156,000 to $187,200, depending on experience\nEmployer-paid health and dental insurance for employees and eligible dependents\nLow-cost vision insurance for employees and eligible dependents\nEmployer-paid short- and long-term disability insurance\nPaid parental / family bonding leave\n401(k)\nFSA & DCFSA\nFlexible PTO and work schedule\nFully remote studio\nOne-time work-from-home setup stipend\nMonthly remote-work expense stipend\nMonthly customized snack box delivered to your home\nLocation:\nWe are a fully remote studio operating from all over the United States! While we haven't hit all 50, we encourage applicants from across the country to apply and help us complete our map.\nEqual Employment Opportunity:\nSquanch Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, creed, marital status, registered partner or civil union status, disability status, medical condition, genetic information, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.\nThis policy applies to all terms and conditions of employment, including but not limited to recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.","description_format":"text","description_chars":4676,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"phd","optional":false},"security_clearance":false,"languages":[]},"benefits":["Dental insurance","Vision insurance"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","PC Games"],"lifecycle":[{"event":"open","at":"2026-09-06T12:21:55Z"}],"visa":[],"liveness":{"score":14,"band":"cold","label":"Long shot","p_open":1,"p_active":0.483,"p_room":0.28,"age_days":77,"expected_fill_days":29,"reasons":["conf:3","win:tail","crowd:"],"computed_at":"2026-10-30T05:48:23Z"},"pay":{"stated_usd_annual":187200,"is_top_pay":true},"html_url":"https://alion.io/job/squanch-games-senior-technical-rendering-engineer","json_url":"https://alion.io/job/squanch-games-senior-technical-rendering-engineer.json","meta":{"generated_at":"2026-10-30T13:45:52Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":902,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-31T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":179648},"rest":"https://alion.io/mcp/rest/get_company?id=179648"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsquanch-games-senior-technical-rendering-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsquanch-games-senior-technical-rendering-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsquanch-games-senior-technical-rendering-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/squanch-games-senior-technical-rendering-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsquanch-games-senior-technical-rendering-engineer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":467180}},{"tool":"search_jobs","arguments":{"company":"squanchgames.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":467180},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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