{"id":2405505,"url":"https://alion.io/job/studio-wildcard-product-engineer-console-live-ops","title":"Product Engineer (Console Live Ops)","company":{"id":2647258,"name":"Studio Wildcard","domain":"studiowildcard.com","url":"https://alion.io/company/studiowildcard","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-11T00:00:00Z","employer_posted_date":"2026-09-11","last_verified_at":"2026-10-16T00:05:35Z","board_verified":true,"closed_at":null,"days_open":35,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":35},"description":"Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a hybrid Product Engineer to take ownership of the ongoing technical state and product health of our console platforms (PlayStation and Xbox) for the ARK IP.\nReporting directly to the Live Operations Lead, you will act as the technical product owner for our console live environments. This role requires a blend of hands-on C++ engineering to analyze general console-specific bugs, experience with the console debugging and performance-analysis tools, alongside the product mindset needed to triage the backlog, assess risk, and raise the alarm on critical live issues.\nResponsibilities:\nMonitor, manage, and take product ownership of the daily technical health and live state of the PlayStation and Xbox platforms.\nDebug, review, and implement code fixes for general and mid-complexity console-specific issues within Unreal Engine.\nPartner with the Live Ops Lead to analyze, prioritize, and manage the console issue backlog, balancing technical effort with player impact.\nAct as the primary alarm-raiser for critical console issues, ensuring immediate visibility to the broader engineering team when complex, deep-engine fixes are required.\nWork closely with the QA Manager to verify bug reproduction steps, confirm fixes, and deploy rapid solutions to the live environment.\nIdentify and escalate console-specific issues that require non-programming fixes (such as Tech Art, Materials, or Level Tech). Route these issues to the appropriate external departments and follow through to ensure they are effectively and appropriately resolved for console platforms.\nRequirements:\nMinimum of 2-3 years overall experience in game development, preferably in a live ops, multiplayer, or post-launch support environment.\nHands-on Unreal Engine 4/5 programming experience with a solid working knowledge of C/C++.\nExperience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox Series X|S), including using those consoles’ respective developer-tools.\nStrong ability to weigh the technical cost of a fix against its immediate impact on the player experience.\nAbility to work core hours of 10:00 AM PST to 4:00 PM PST.\nWillingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.\nPluses:\nShipped titles credited as a Product Engineer, Live Ops Engineer, Console Engineer, or similar technical role.\nExperience navigating console certification processes (Sony TRC / Microsoft XR).\nFamiliarity with the ARK franchise (Survival Evolved / Survival Ascended).\nRequired Application Materials:\nResume\nCover Letter including:Why you are interested in this role\nWhy are you interested in working for Studio Wildcard\nWhat other games are you currently playing\n\nAbout The Studio\nStudio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.\nEqual Opportunity Employer\nWildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.\nPay Transparency Information\nThe expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.\nWildcard Benefits\nWe pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options( pay range is established for WA location and will need to be reviewed for other locations)","description_format":"text","description_chars":4883,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Life insurance","Parental leave"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-13T00:41:14Z"}],"visa":[],"liveness":{"score":32,"band":"fade","label":"Fading","p_open":1,"p_active":0.576,"p_room":0.55,"age_days":34,"expected_fill_days":29,"reasons":["conf:0","win:tail","comp:junior"],"computed_at":"2026-10-15T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/studio-wildcard-product-engineer-console-live-ops","json_url":"https://alion.io/job/studio-wildcard-product-engineer-console-live-ops.json","meta":{"generated_at":"2026-10-16T01:18:53Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":2076,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-17T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2647258},"rest":"https://alion.io/mcp/rest/get_company?id=2647258"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fstudio-wildcard-product-engineer-console-live-ops"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fstudio-wildcard-product-engineer-console-live-ops"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fstudio-wildcard-product-engineer-console-live-ops"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/studio-wildcard-product-engineer-console-live-ops\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fstudio-wildcard-product-engineer-console-live-ops"}]}