{"id":193607,"url":"https://alion.io/job/supercell-senior-level-artist-project-r-i-s-e","title":"Senior Level Artist, Project R.I.S.E","company":{"id":52311,"name":"Supercell","domain":"supercell.com","url":"https://alion.io/company/supercell","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"A","score":95,"open_postings":7,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":104,"computed_at":"2026-11-03T05:54:40Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Shanghai, China"],"countries":["CN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":26000,"max_usd":72000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":8,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":true},{"name":"Maya","optional":true},{"name":"Substance 3D Painter","optional":true},{"name":"Unreal Engine","optional":true},{"name":"ZBrush","optional":true}],"status":"live","first_seen_at":"2026-09-01T06:50:42Z","employer_posted_date":"2026-09-01","last_verified_at":"2026-11-03T11:16:45Z","board_verified":true,"closed_at":null,"days_open":63,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":63},"description":"We are looking for a passionate and experienced Level Artist to join our Shanghai Studio.\nYour focus will be on building immersive and gameplay-driven environments for project R.I.S.E. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience.\nIf you think that describes you, then we’d love to hear from you.\nWhat You'll Be Doing\nOwn the full level art set dressing process from gameplay Whitebox to final in-game environment.\n\nWork closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.\n\nPush concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production.\n\nAct as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development.\n\nProactively raises risks, production issues, and visual concerns before they become bigger problems.\n\nHelp organize environment art production by planning tasks, sharing resources, and tracking progress.\n\nDrive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques.\n\nWhat You Have\n8+ years of work experience as a 3D Environment or Level artist\n\nHas at least 1 shipped title. A top-down view is a big plus.\n\nA strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style.\n\nExperience working with Unreal Engine 5\n\nExpert experience in modeling, sculpting, texturing, and materials\n\nExpert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop\n\nAble to communicate in English across disciplines, comfortable reading technical documents, and talking in English in meetings.\n\nProficiency in spoken Mandarin and English.\n\nWould Be Nice if You Also Have\nDeep knowledge of the Clash IP\n\nWhere You'll Be\nThis role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!\n---\nThat's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. \nOnce you're ready to apply, just send us your application through the form on the bottom of the page. \n---\nAbout Supercell\nSupercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.\nSo, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.\nThe Shanghai studio\n As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.\nHey, you Might Love It Here!\nIndependent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.\nYou Are Not Your Job Title ™\n Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.\nBenefits and Compensation\nLuring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.\nRelocation? Yes!\nNo matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you - whether they’re family members of the human or animal kind!\nNot sure if you should apply?\nMany candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.\nWishing you all the best,\nThe Supercell Recruitment team\nP.S. Here's a video about what we do. 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