{"id":881939,"url":"https://alion.io/job/swayboxstudios-unreal-generalist","title":"Unreal Generalist","company":{"id":688022,"name":"Swaybox Studios","domain":"swayboxstudios.com","url":"https://alion.io/company/swayboxstudios","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["New Orleans, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":88000,"max_usd":181000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":46},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":false},{"name":"Git","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Designer","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Blender","optional":true},{"name":"Houdini","optional":true},{"name":"Python","optional":true},{"name":"ZBrush","optional":true}],"status":"live","first_seen_at":"2026-09-01T14:38:22Z","employer_posted_date":"2026-09-01","last_verified_at":"2026-10-13T23:27:49Z","board_verified":true,"closed_at":null,"days_open":42,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":42},"description":"Why join Swaybox Studios?\nSwaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable.\nWhy join Swaybox Studios?\nSwaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that’s equal parts innovative and unforgettable.\nJob Summary:\nSwaybox Studios is seeking a technically adept and creatively driven Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and props that seamlessly integrate with live action photography. This role is hands-on and highly collaborative, requiring a strong artistic eye, technical proficiency in Unreal Engine, and the versatility to work across multiple aspects of the CG process.\nThe Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set extensions, working across layout, texturing, material creation, look development, lighting, and rendering through final handoff to the compositing team. This person will also support early R&D, troubleshoot shot and asset challenges, and collaborate with Supervisors and Technical Directors to refine workflows and tools that improve production efficiency.\nThis is a perfect position for a versatile VFX artist who enjoys working across disciplines and is passionate about the cinematic quality that can be achieved through Unreal Engine, CG, and hybrid visual storytelling.\nWork Location: Onsite in New Orleans, LA\nKey Responsibilities:\nCreate and refine CG environments, set extensions, replacements, vehicles, crowds, and props within Unreal Engine using provided models, scans, photogrammetry, reference photography, and live action plates.\nWork across layout, texturing, material creation, look development, lighting, and rendering to bring CG environments and assets through final handoff to compositing.\nCreate custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry, to accurately match the surface characteristics and visual language of our fabricated assets.\nCreate cinematic lighting in Unreal Engine, replicating live action plates, with an emphasis on integration, fine detail, texture nuance, scale, and the overall aesthetic of the film.\nImplement both static (baked) and dynamic lighting solutions using Unreal Engine.\nParticipate in early R&D and visual development to help establish approaches for CG environments, set extensions, replacements, and DMP projections.\nTroubleshoot assets, materials, and scenes, working collaboratively to resolve creative and technical challenges.\nCollaborate with the VFX Supervisor, Unreal Supervisor, artists, and TDs to identify opportunities for tool and workflow improvements.\nMaintain organized files and adhere to studio naming conventions, version control, and pipeline standards.\nCommunicate effectively with production, supervisors, and creative leads to ensure work meets both creative and technical requirements.\nExcel in a fast-paced environment where priorities can shift quickly, demonstrating flexibility, problem-solving skills, and the ability to maintain output quality amid evolving creative direction.\nRequired Qualifications:\n5+ years of experience in high-end live action VFX, animation, or episodic production.\nStrong proficiency in Unreal Engine, with hands-on experience in environment creation, layout, material creation, lookdev, procedural FX, lighting, and rendering.\nProficiency with industry-standard DCC and texturing applications such as Maya, Substance Painter, Substance Designer, Mari, Photoshop, and/or comparable software.\nIn-depth knowledge of texture mapping techniques.\nStrong understanding and hands-on experience with Unreal Engine’s sequencer and MRQ/MRG high-end cinematic workflows, as well as performance constraints of working in a real-time engine.\nFamiliar with version control tools such as Perforce, SourceTree, or Git.\nStrong artistic eye and deep understanding of visual language including texture, color, composition, dimension, scale, perspective, lighting, motion blur, depth of field, proportion, and spatial awareness.\nStrong problem-solving skills, attention to detail, and the ability to troubleshoot creative and technical issues across multiple CG disciplines.\nProven ability to collaborate effectively with supervisors, artists, Technical Directors, and production teams.\nAn artistic mindset and willingness to receive and implement constructive feedback.\nPreferred Qualifications:\nFamiliarity with Blueprints, Python, MEL, or other scripting and tool-development workflows used to improve artist efficiency.\nExperience creating both stylized and photorealistic CG environments and assets.\nExperience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine.\nWorking knowledge of on-set camera workflows, including lenses, lighting setups, and tracking.\nBasic working knowledge of compositing in Nuke, including the ability to create and refine slap comps for presentation.\nFamiliarity with DMP and projection-based environment workflows.\nFamiliarity with Houdini, ZBrush, Blender, or other 3D software.\nFamiliarity with hybrid workflows spanning traditional VFX, practical elements, and real-time CG.\nFamiliarity with tracking software such as Shotgrid (Flow Production Tracking), FTrack, or similar.\nAt Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.\nWe do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.\nSwaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.\nAt Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.\nWe do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.\nSwaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. 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