{"id":157670,"url":"https://alion.io/job/sybo-games-game-engineer-tech-pod","title":"Game Engineer (Tech Pod)","company":{"id":55329,"name":"SYBO Games","domain":"sybogames.com","url":"https://alion.io/company/sybo-games","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":null},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Copenhagen, Denmark"],"countries":["DK"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"C#","optional":false},{"name":"CI/CD","optional":false},{"name":"Git","optional":false},{"name":"Jenkins","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-08-26T14:20:29Z","employer_posted_date":"2026-08-26","last_verified_at":"2026-10-18T12:21:35Z","board_verified":true,"closed_at":null,"days_open":52,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":52},"description":"Game Engineer - Tech Pod\nSYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.\nHundreds of millions of players play Subway Surfers each month, and enjoy smooth gameplay, new features and a concept that’s now worked for over fourteen (Yes, 14!) years - and we’re looking for a talented Game Engineer for our Tech Pod to make sure the game and the technology behind it keeps running.\nAs a Game Engineer - Tech Pod, you’ll work closely with engineers and other disciplines to develop the systems, integrations, and technical foundations behind Subway Surfers. You’ll have the opportunity to take ownership, contribute to technical decisions, and help us continuously improve the game, its technology, and the way we build it.\nNothing’s worse than playing an unstable game. If unstable gaming annoys you, make you'll take enjoyment in making stable games for others. More below!\nResponsibilities\nDevelop and maintain systems, platform capabilities, and SDK integrations that enable us to deliver new features and content for Subway Surfers using Unity, C#, and native code\n\nCollaborate with other Engineers to take technical solutions from concept through implementation and release\n\nWrite clean, maintainable code and contribute to the long-term health of the Subway Surfers codebase\n\nReview code and collaborate with other Engineers to share knowledge and maintain engineering quality\n\nDebug and resolve issues across Unity, native platform code, backend integrations, and live systems\n\nIntegrate Subway Surfers with SYBO's platform and backend services, bringing shared platform capabilities into the game\n\nIntegrate and maintain third-party SDKs and services across iOS and Android\n\nContribute to improving our CI/CD pipelines, tools, workflows, and development practices, including Jenkins\n\nLife at SYBO\nIn your first month, you’ll get to know SYBO, Subway Surfers, our technology, and how the team works. You’ll work closely with the Technical Owner and other Engineers in the Tech Pod, familiarize yourself with the codebase, development and release pipelines, platform integrations, and key technical systems, and start making your first contributions.\nIn your first three months, you’ll be contributing independently to systems and integrations and taking an active role in the team’s development process. You’ll work with both SYBO platform services and third-party SDKs, participate in technical discussions around implementation, system design, and architecture, and become increasingly comfortable working across the Subway Surfers technology stack.\nIn your first twelve months, you’ll be a trusted and impactful member of the Subway Surfers team, contributing to technical systems and integrations from planning through release. You’ll help shape solutions across the game, platform integrations, and development pipeline that allow us to reliably deliver Subway Surfers to hundreds of millions of players.\nRequirements\nStrong knowledge of OOP languages, primarily C#\n\nSolid experience developing games in Unity, ideally for mobile\n\nGood understanding of software engineering principles, data structures, algorithms, and common design patterns\n\nExperience writing native code for iOS and Android\n\nExperience working with version control systems such as Git\n\nExperience integrating client applications with backend services and APIs\n\nExperience working in Agile methodologies\n\nBonus points\nExperience with mobile build and release processes for the App Store and Google Play\n\nExperience working with CI/CD pipelines and tools such as Jenkins\n\nAbout SYBO\nWe're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio.\nIf you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe.\nWe truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget!\nWe also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing.\nNot in Copenhagen? Not a problem! We have in-house relocation specialists who will help you relocate, and feel right at home in Copenhagen and at SYBO!\nSYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.","description_format":"text","description_chars":5052,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Mobile Games","Public Transport"],"lifecycle":[{"event":"open","at":"2026-08-26T14:20:29Z"}],"visa":[],"liveness":{"score":19,"band":"cold","label":"Long shot","p_open":1,"p_active":0.413,"p_room":0.45,"age_days":51,"expected_fill_days":33,"reasons":["conf:1","win:tail"],"computed_at":"2026-10-17T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/sybo-games-game-engineer-tech-pod","json_url":"https://alion.io/job/sybo-games-game-engineer-tech-pod.json","meta":{"generated_at":"2026-10-18T13:01:05Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":19308,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-19T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":55329},"rest":"https://alion.io/mcp/rest/get_company?id=55329"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fsybo-games-game-engineer-tech-pod"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fsybo-games-game-engineer-tech-pod"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fsybo-games-game-engineer-tech-pod"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/sybo-games-game-engineer-tech-pod\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fsybo-games-game-engineer-tech-pod"}]}