{"id":3373481,"url":"https://alion.io/job/techland-game-designer-3c-2","title":"Game Designer (3C)","company":{"id":11666,"name":"Techland","domain":"techland.net","url":"https://alion.io/company/techland","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":70,"open_postings":6,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":61,"computed_at":"2026-11-02T06:13:15Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Wrocław, Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[],"status":"live","first_seen_at":"2026-10-27T08:52:46Z","employer_posted_date":"2026-10-27","last_verified_at":"2026-11-02T19:28:57Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.\nWe’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.\nWe’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.\n You’ll join the Player 3C Team as the designer embedded with our programmers and animators, working on how the game feels to play.\nWeapons, advanced driving, input mapping and other Combat/3C features will be yours to design and see through to the player’s hands. You’ll report directly to the Game Director, so you’ll have real influence on the direction of the game.\nYour goal:\nDesign and deliver Combat/3C features, from concept and iterations through implementation and balancing.\n\nYour daily tasks:\nDesigning new weapons, advanced driving mechanics, input mapping and other Combat/3C features, aligned with the direction set by the Game Director.\n\nWorking daily with programmers and animators, speaking their language and keeping the feedback loop short.\n\nWriting feature specs, refining them with programmers, and adapting them as implementation reveals new constraints and opportunities.\n\nContributing to implementation by providing clear guidelines, supporting the team along the way, and configuring, balancing and tuning your features in our proprietary engine and tools.\n\nRunning deep benchmarks of comparable features in other games to ground your design decisions in evidence.\n\nConducting internal and external reviews and turning the feedback into concrete improvements.\n\nMaintaining clear, consistent design documentation, and reporting progress, setbacks and proposed solutions directly to the Game Director, challenging the direction when you see a better path.\n\n Minimum 3 years of experience in a similar position, with at least 1 shipped AA/AAA title.\n\nSolid understanding of combat, character control and camera design, and how they shape moment-to-moment gameplay.\n\nHands-on experience with in-engine tools, scripting or visual scripting, enough to contribute to implementation and tune your own features.\n\nProven ability to collaborate closely with programmers and animators.\n\nAbility to work independently with a structured, professional approach to design and production.\n\nExcellent written and verbal communication skills, including clear specs and documentation.\n\nVery good command of English.\n\nAn open and supportive attitude towards all members of the development team.\n\nNice to have:\nKnowledge of Dying Light games.\n\nExperience with first-person (FPP) games.\n\nExperience with open-world games.\n\nExperience with proprietary engines and tools.\n\n What we offer:\nA wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.\nAn outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.\nMany opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.\nState-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of 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