{"id":676710,"url":"https://alion.io/job/thatgamecompany-senior-gameplay-engineer","title":"Senior Gameplay Engineer","company":{"id":7044,"name":"thatgamecompany","domain":"thatgamecompany.com","url":"https://alion.io/company/thatgamecompany","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":79,"open_postings":33,"ghost_share":0.273,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":70,"computed_at":"2026-11-05T05:54:30Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Shanghai, China"],"countries":["CN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":25000,"max_usd":71000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Maya","optional":false},{"name":"Erlang","optional":true},{"name":"Go","optional":true},{"name":"Python","optional":true},{"name":"SQL","optional":true}],"status":"live","first_seen_at":"2026-02-09T15:03:06Z","employer_posted_date":"2026-02-09","last_verified_at":"2026-11-05T11:54:21Z","board_verified":true,"closed_at":null,"days_open":269,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":268},"description":"Senior Gameplay Engineer\nWe’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user that exemplifies the elegance that TGC is known for.\nWhat You’ll Do Here:\nLimited-time events with unique and fun gameplay\n\nAR/VR Motion Tracking experience enhancement\n\nEvergreen feature that drives user retention and content generation\n\nSocial experiences that make every moment better with others\n\nDesign, write, debug, and refine networked gameplay systems and features\n\nIterate quickly in response to testing feedback and iterations\n\nProvide technical insight and ideas regarding game design\n\nWork closely with designers and back-end engineers on both real-time and asynchronous\nfeatures\n\nRequired Skills\n5-7+ years of relevant programming experience in the game industry\n\nKnowledge and usage of a 3D art tool such as Maya and excellent 3D Vector Math Skills\n\nExperience building gameplay systems/building blocks for designers to author content\n\nExcellent communication skills and the ability to understand and solve problems presented by the team\n\nResponds well to feedback, criticism, and iterative design and/or continual improvement of our technology and games\n\nExpert-level proficiency in C, C++ or C# and object-oriented programming\n\nHave experience with scripting languages and multiple data formats (LUA, JSON etc)\n\nHave MMO experience\n\nFluent in spoken English for professional communications\n\nPreferred Skills\nPython programming\n\nBackend languages such as Go, Erlang, and/or PL/SQL\n\nSystems managing persistent account data\n\nSynchronous multiplayer features\n\nLive service multiplayer online games\n\nAR/VR development\n\nMobile games development\n\nWe look forward to meeting 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