{"id":3404413,"url":"https://alion.io/job/tobspr-level-designer","title":"Level Designer","company":{"id":2116889,"name":"tobspr","domain":"tobspr.io","url":"https://alion.io/company/tobspr","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":{"label":"CET","utc_offset_min":1,"utc_offset_max":1},"hiring_geo_confidence":"inferred","locations":["Munich, Germany"],"countries":["DE"],"hiring_countries":["DE"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":55000,"max_usd":154000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-28T12:00:00Z","employer_posted_date":null,"last_verified_at":"2026-10-28T12:00:00Z","board_verified":false,"closed_at":null,"days_open":2,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":2},"description":"About the rolePlease apply via our recruitment agency 8bit via https://8bitplay.com/jobs/level-designer/By applying you agree for your data to be processed by 8Bit for the purposes of this recruitment.\nYour responsibilitiesWe're looking for a Senior Level Designer to build and fill the large open world of our next factory game in Unreal Engine 5.The world needs to be rewarding to explore and give players great places to build. Over the course of the game, the world also changes visibly in response to what the player does.You'll be the first level designer on a new game team. No factory game experience required.\nWhat You'll Do\nYour responsibilities\nOwn the entire level design for the whole game\nCreate exploration spaces, points of interest and environmental storytelling\nShape where and how players build their factories\nWork with design, art and engineering on tools, workflows and performance\nPlaytest and iterate\nWhat We're Looking For\nYou will likely have:\nShipped level or world design on an open-world or large-environment game\nStrong Unreal Engine 5 editor skills\nA portfolio that shows your process from blockout to final\nClear communication and documentation\nExperience with PCG, World Partition or Blueprints\nA good understanding of artistic fundamentals for set dressing\nIn addition, you may have:\nExperience with survival, exploration or simulation games\nAn interest in factory games\nWhat We Offer\nFully Remote: We employ directly inside Germany\nFlexible working hours!\nPaid overtime, on the rare occasions it happens\nAn office budget to ensure you have the ergonomic setup and hardware you need to work comfortably\nA monthly personal growth allowance for courses, books or other learning material\nFocus days to research or learn new skills\nA yearly team gathering to meet and collaborate in person\nA yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year\nHardware & home office budget (2.000€ when joining, then 1.000€ yearly).\nJob Ticket (if you live in Germany).\nNext Steps & How to ApplyPlease apply via https://8bitplay.com/jobs/level-designer/\nAbout usWe are a small indie studio that makes factory and automation games. We started with web games and found our success on PC. Our current 17 staff come from 5 continents, with a diverse range of experiences and backgrounds. We value direct communication and ownership over bureaucracy. We design for our players, in close collaboration with our community.We work completely remote and in English; professional working proficiency is enough. 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