{"id":1707349,"url":"https://alion.io/job/torn-banner-studios-character-rigging-tools-artist","title":"Character Rigging & Tools Artist","company":{"id":2799213,"name":"Torn Banner Studios","domain":"tornbanner.com","url":"https://alion.io/company/tornbanner","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":6,"visa_sponsorship":false,"relocation_package":false,"has_equity":true,"technologies":[{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false}],"status":"closed","first_seen_at":"2026-07-09T00:00:00Z","employer_posted_date":"2026-07-09","last_verified_at":"2026-10-23T21:10:38Z","board_verified":false,"closed_at":"2026-10-23T21:10:38Z","days_open":106,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":106},"description":"The Company\nTorn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.\nThe Role\nWe are seeking an experienced and highly motivated Character Rigging/DCC Tools Artist at Torn Banner Studios. As a Character Rigging & Tools Artist you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. You’ll be working directly with studio leadership, our animators and the character art department to bring our characters to life. The ideal candidate would have a keen interest in participating in the tools and rigging pipeline as a whole and has a strong sense of quality.\nYou will play a key role in bringing our characters to life by creating high-quality rigs and deformation systems that support expressive, believable animation. You will collaborate closely with studio leadership, animators, technical artists, and the character art team to develop robust character rigs and continuously improve our rigging pipeline and workflows.\nNote: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.\nResponsibilities\nCreate high-quality character rigs with realistic and production-ready human and creature deformations.\nSkin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity.\nCollaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.\nDevelop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.\nTroubleshoot and resolve rigging, skinning, and animation integration issues throughout production.\nOptimize rigs for in-game performance while preserving animation quality.\nCreate and maintain clear technical documentation for rigging tools, workflows, and best practices.\nContribute to establishing and maintaining rigging standards and pipeline improvements across the project.\nRequirements\n6+ years of professional experience as a Technical Animatoror Character Rigging Artistin the video game industry, preferably on next-generation titles.\nStrong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows.\nAdvanced scripting skills in Pythonand MELfor developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder.\nExperience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows.\nSolid experience working with Unreal Engine, including character integration and animation pipelines.\nProven experience designing, building, and maintaining scalable character rigging pipelines and production workflows.\nStrong understanding of character deformation, skinning, and animation systems.\nExcellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions.\nSelf-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies.\nStrong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.\nBonus:\nFamiliarity with Unreal Engine rigging pipelines for Control Rig & Simulation\nFamiliarity with Maya MGear plugin\nBenefits & Perks\n6.5 weeks paid vacation\nEligible for Employee Stock Options Plan\nFlexible schedule and work location, with your choice of remote, hybrid, or on-site.\nHealthcare & benefits plan, for you and your family\n100% parental leave top-up for 16 weeks, for Canadian employees.\nTo see our team, our office and what we do as a company visit \nWe are Torn Banner Studios.\nTorn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.\nCompensation\nThe pay range for this role is between 100,000$ to 130,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.\nTransparency on use of AI and position vacancy\nOur recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.\nOne AI-enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.\nIn compliance with Ontario regulations, the advertised posting is for a currently vacant position.","description_format":"text","description_chars":5519,"description_truncated":false,"requirements":{"experience_years_min":6,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Continuous learning","Flexible schedule","Parental leave","Stock options"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-02T15:18:48Z"},{"event":"close","at":"2026-10-23T21:10:38Z"}],"visa":[],"liveness":null,"pay":null,"html_url":"https://alion.io/job/torn-banner-studios-character-rigging-tools-artist","json_url":"https://alion.io/job/torn-banner-studios-character-rigging-tools-artist.json","meta":{"generated_at":"2026-10-24T17:43:41Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":25823,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-25T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2799213},"rest":"https://alion.io/mcp/rest/get_company?id=2799213"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Ftorn-banner-studios-character-rigging-tools-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Ftorn-banner-studios-character-rigging-tools-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Ftorn-banner-studios-character-rigging-tools-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/torn-banner-studios-character-rigging-tools-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Ftorn-banner-studios-character-rigging-tools-artist"}]}