{"id":1707350,"url":"https://alion.io/job/torn-banner-studios-senior-technical-artist","title":"Senior Technical Artist","company":{"id":2799213,"name":"Torn Banner Studios","domain":"tornbanner.com","url":"https://alion.io/company/tornbanner","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":130000,"max":170000,"currency":"USD","period":"year","gross":null,"usd_annual":170000},"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":true,"technologies":[{"name":"C++","optional":false},{"name":"HLSL","optional":false},{"name":"Houdini","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Unreal Niagara","optional":false}],"status":"live","first_seen_at":"2026-08-06T00:00:00Z","employer_posted_date":"2026-08-06","last_verified_at":"2026-10-21T17:54:30Z","board_verified":true,"closed_at":null,"days_open":77,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":77},"description":"The Company\nTorn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.\nThe Role\nWe are seeking an experienced and highly motivated Senior Technical Artist to join our team. In this role, you will collaborate closely with Art, Engineering, Design, and Production to bridge the gap between creative vision and technical implementation. You will design, implement and optimize pipelines, shaders, and workflows that enable artists to create performant, scalable content while maintaining visual quality and meeting the technical requirements of our projects.\nNote: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.\nResponsibilities\nDesign, implement, and optimize assets including textures, shaders, and models.\nDesign, build, and optimize pipelines and workflows used by our teams to streamline and support production.\nDevelop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.\nAct as the technical bridge between with Art, Engineering, Design, and Production teams.\nEvaluate new technologies, workflows, and Unreal Engine features to support project goals\nSupport artists with technical implementation, troubleshooting, and performance optimization.\nCollaborate with rendering and gameplay engineers to develop and improve visual features and workflow.\nEnsure art content is optimized for multiplayer gameplay across target platforms.\nAnalyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.\nRequirements\n5+ years of professional experience as a Technical Artist within the games industry.\nLiteracy in programming languages preferably HLSL/ C++/Python or equivalent.\nExperience developing and supporting character art pipelines, shaders, rigs, or related character workflows\nExperience shipping at least one AAA or high-quality AA title on PC and/or console platforms.\nA high degree of self-motivation and initiative-taking\nExperience using custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.\nStrong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques.\nAdvanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.\nStrong understanding of performance profiling and optimization techniques for game engines\nBonus\nExperience shipping multiplayer titles.\nExperience with procedural content generation workflows and Houdini Engine.\nBenefits & Perks\n6.5 weeks paid vacation\nEligible for Employee Stock Options Plan\nFlexible schedule and work location, with your choice of remote, hybrid, or on-site.\nHealthcare & benefits plan, for you and your family\n100% parental leave top-up for 16 weeks, for Canadian employees.\nTo see our team, our office and what we do as a company visit \nWe are Torn Banner Studios.\nTorn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.\nCompensation\nThe pay range for this role is $130 000 to 170 000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.\nTransparency on use of AI and position vacancy\nOur recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.\nOne AI-enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.\nIn compliance with Ontario regulations, the advertised posting is for a currently vacant position.","description_format":"text","description_chars":4658,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Flexible schedule","Parental leave","Stock options"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-02T15:18:48Z"}],"visa":[],"liveness":{"score":13,"band":"cold","label":"Long shot","p_open":1,"p_active":0.476,"p_room":0.28,"age_days":76,"expected_fill_days":27,"reasons":["conf:0","win:tail","crowd:"],"computed_at":"2026-10-21T05:46:15Z"},"pay":{"stated_usd_annual":170000,"is_top_pay":true},"html_url":"https://alion.io/job/torn-banner-studios-senior-technical-artist","json_url":"https://alion.io/job/torn-banner-studios-senior-technical-artist.json","meta":{"generated_at":"2026-10-22T05:19:31Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":6168,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-23T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2799213},"rest":"https://alion.io/mcp/rest/get_company?id=2799213"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Ftorn-banner-studios-senior-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Ftorn-banner-studios-senior-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Ftorn-banner-studios-senior-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/torn-banner-studios-senior-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Ftorn-banner-studios-senior-technical-artist"}]}