{"id":1959988,"url":"https://alion.io/job/torn-banner-studios-senior-technical-level-designer","title":"Senior Technical Level Designer","company":{"id":2799213,"name":"Torn Banner Studios","domain":"tornbanner.com","url":"https://alion.io/company/tornbanner","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":100000,"max":150000,"currency":"USD","period":"year","gross":null,"usd_annual":150000},"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":true,"technologies":[{"name":"C#","optional":false},{"name":"JavaScript","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-10-06T14:56:06Z","employer_posted_date":"2026-10-06","last_verified_at":"2026-10-13T08:50:27Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"The Company\nTorn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating fun, cinematic and social gaming experiences.\nThe Role\nWe are looking for a Senior Technical Level Designer to join our team and help bridge the gap between Level Design and Engineering on a multiplayer game project.\nIn this role, you will own the technical implementation and architecture in Unreal 5 of gameplay-focused level actors and Blueprints, ensuring they are robust, scalable, maintainable, and aligned with multiplayer best practices. You will work closely with Level Designers and the Code team to translate design requirements into effective technical solutions and will help establish best practices and technical standards for a new project.\nThis is a senior level role\nwith strong technical ownership. You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.\nNote: While this role can be carried out remotely, candidates are required to be current Ontario or Quebecresidents or willing to relocate to Ontario.\nResponsibilities\nOwn the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use.\nDesign and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication.\nTake ownership of systems such as destruction actors, interactive environmental objects and other reusable level gameplay actors.\nEstablish and promote Blueprint best practices, particularly around multiplayer, replication, performance, reusability, and maintainability.\nReview and improve existing Blueprints and actors, ensuring they remain in good technical shape as the project evolves.\nAct as a technical bridge between Level Design and Engineering, translating design requirements into clear and effective technical solutions, tools and documentation.\nCommunicate technical constraints and requirements to Level Designers and help the team make informed implementation decisions.\nHelp define technical standards and workflows that allow Level Designers to work efficiently while maintaining a high level of technical quality.\nIdentify technical risks and blockers within Level Design and work proactively with Engineering to resolve them.\nContribute to the technical vision and evolution of Level Design workflows on the project.\nRequirements\nMinimum 5 Years experience working with Unreal Engine in a game development environment.\nStrong understanding of Blueprint architecture and best practices.\nExperience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts.\nAbility to understand technical requirements and translate them into practical Blueprint solutions.\nComfortable working closely with programmers and level designers navigating technical discussions.\nAbility to read and understand script code.\nExperience creating reusable, scalable, and maintainable gameplay or level actors.\nStrong problem-solving skills and the ability to make technical decisions within your area of ownership.\nA proactive mindset and the confidence to establish and advocate for technical best practices.\nBonus Points\nBasic familiarity with C++ or programming concepts.\nExperience with Python or other scripting languages.\nBenefits & Perks\n6.5 weeks paid vacation\nEligible for Employee Stock Options Plan\nFlexible schedule and work location, with your choice of remote, hybrid, or on-site.\nHealthcare & benefits plan, for you and your family\n100% parental leave top-up for 16 weeks, for Canadian employees.\nTo see our team, our office and what we do as a company visit We are Torn Banner Studios .\nTorn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.\nCompensation\nThe pay range for this role is $100,000 - $150,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.\nTransparency on use of AI and position vacancy\nOur recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.\nOne AI-enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.\nIn compliance with Ontario regulations, the advertised posting is for a currently vacant position.","description_format":"text","description_chars":5411,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Flexible schedule","Parental leave","Stock options"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-06T14:56:06Z"}],"visa":[],"liveness":{"score":85,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.851,"p_room":1,"age_days":6,"expected_fill_days":22,"reasons":["conf:0","win:early"],"computed_at":"2026-10-13T05:45:00Z"},"pay":{"stated_usd_annual":150000,"is_top_pay":true},"html_url":"https://alion.io/job/torn-banner-studios-senior-technical-level-designer","json_url":"https://alion.io/job/torn-banner-studios-senior-technical-level-designer.json","meta":{"generated_at":"2026-10-13T09:34:01Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":14529,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-14T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2799213},"rest":"https://alion.io/mcp/rest/get_company?id=2799213"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Ftorn-banner-studios-senior-technical-level-designer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Ftorn-banner-studios-senior-technical-level-designer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Ftorn-banner-studios-senior-technical-level-designer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/torn-banner-studios-senior-technical-level-designer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Ftorn-banner-studios-senior-technical-level-designer"}]}