{"id":740845,"url":"https://alion.io/job/triband-senior-game-artist","title":"Senior Game Artist","company":{"id":689539,"name":"Triband makes comedy games","domain":"triband.net","url":"https://alion.io/company/triband-2","size_band":"11-50","is_staffing_agency":false,"is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Copenhagen, Denmark"],"countries":["DK"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":68000,"max_usd":159000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":60},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unity","optional":false},{"name":".NET","optional":true},{"name":"C#","optional":true}],"status":"live","first_seen_at":"2026-08-14T08:21:00Z","employer_posted_date":"2026-08-14","last_verified_at":"2026-09-24T02:39:27Z","board_verified":true,"closed_at":null,"days_open":41,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":41},"description":"Do you love clean shapes, bold colors, and making something look quirky and charming with the fewest details possible? Good. We need you.\nTriband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.\nWe're growing! And we're looking for a Senior Game Artist to join one of our game teams as an art generalist, owning most of its visual output day to day. The visual style blends flat, minimalist vector art with low-poly 3D, staying clean, bright, and full of character. If you love that aesthetic and enjoy wearing many art hats, keep reading.\nHere’s what you’ll do day to day\nTake ownership as the main day-to-day artist on the project\n\nCreate vector-based art assets for a game with an established style: a charming, minimalist, and clean low-poly vector aesthetic that blends 2D with flattened 3D elements\n\nDesign and deliver characters, environments, props, and UI elements\n\nModel and texture low-poly 3D assets that integrate seamlessly with the game’s 2D vector art\n\nDesign, build, and iterate hands-on in the Unity editor like the rest of the team\n\nQuickly turn ideas into concepts the team can react to and build on\n\nSupport the project and team across art-related areas as they come up, including estimation and planning of art tasks\n\nStay closely aligned with internal and external stakeholders, discussing and acting on their feedback often\n\nYou’re probably a good match if\nYou bring 7+ years of game art experience and a versatile toolkit shaped by working across different parts of game productions\n\nYou have expert-level skills in vector art software (we use Illustrator)\n\nYou know your way around 3D software at least at an intermediate level\n\nYou have a good eye for simplicity, clarity, colors, and strong shapes\n\nYou have experience working in Unity\n\nYou have a gameplay-first mindset, meaning you always think about how the art impacts the gameplay\n\nYou explain your creative choices clearly, and you’re just as quick to update them when a good argument comes along\n\nNice to have\nExperience with game or UX design\n\nExperience working with a visual style similar to ours\n\nYou’re interested in experimenting with tools and workflows to increase efficiency in the art pipeline\n\nWhat always matters to us at Triband\nYou thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.\n\nYou’re motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.\n\nYou believe games are made by teams, not solo rockstars, and that good ideas can come from anyone.\n\nYou bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.\n\nYou’re up for experimentation, and at the same time you don’t get too precious when the experience tells you you’re wrong.\n\nYou value a positive work environment and contribute to keeping the studio a fun and supportive place.\n\nPracticalities\nWe work on-site at our cozy office in central Copenhagen.\n\nThis role is based in the Greater Copenhagen area, and we’re not offering relocation for this one.\n\nWe work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.\n\nOur working language is English.\n\nMost importantly: no crunch. People over deadlines.\n\nWe offer\nA shot at shaping the visual identity of a live game played by millions\n\nA tight, collaborative art team where your ideas actually make it into the game\n\nA playful work environment where trying the silly idea is encouraged\n\nFriendly and kind colleagues who love making each other laugh as much as making games\n\nA professional development budget to invest in your growth\n\nSocial activities like Friday bars, hobby nights, board game nights, and whatever else Tribanders turn into a tradition\n\nDaily lunch at a local restaurant, with plant-based options and soft ice on Thursdays\n\nPrivate health insurance paid by us\n\nChild’s first sick day on us, no questions asked\n\nEndless amounts of Cocio\n\nWHAT THE TRIBAND?\nTriband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide.\nFrom our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make people laugh. We explore comedy through gameplay, which means we like to break player expectations, create surprising interactions, use great music and slick art, and build quirky worlds full of personality.\nWe put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games. And we believe diversity makes teams better. For these reasons, we look for people who bring new perspectives and who are excited to challenge us and our way of doing things.\nFor more info about Triband, check out: triband.net/about","description_format":"text","description_chars":5068,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":true}]},"benefits":["Health insurance","Professional development"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-11T12:41:41Z"}],"liveness":{"score":22,"band":"cold","label":"Long shot","p_open":1,"p_active":0.404,"p_room":0.55,"age_days":40,"expected_fill_days":30,"reasons":["conf:3","win:tail"],"computed_at":"2026-09-24T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/triband-senior-game-artist","json_url":"https://alion.io/job/triband-senior-game-artist.json","meta":{"generated_at":"2026-09-24T22:21:26Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":561,"day_limit":5000,"remaining_today":4439,"minute_limit":60,"resets_at":"2026-09-25T00:00:00Z"}}}