{"id":740849,"url":"https://alion.io/job/triband-senior-unity-tools-developer-core-tech","title":"Senior Unity Tools Developer (Core Tech)","company":{"id":689539,"name":"Triband makes comedy games","domain":"triband.net","url":"https://alion.io/company/triband-2","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Copenhagen, Denmark"],"countries":["DK"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":67000,"max_usd":156000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":60},"experience_years_min":null,"visa_sponsorship":true,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"CloudKit","optional":false},{"name":"Dependency Injection","optional":false},{"name":"GameKit","optional":false},{"name":"Swift","optional":false},{"name":"Unity","optional":false},{"name":".NET","optional":true},{"name":"Claude Code","optional":true}],"status":"live","first_seen_at":"2026-08-12T11:07:26Z","employer_posted_date":"2026-08-12","last_verified_at":"2026-09-27T03:11:21Z","board_verified":true,"closed_at":null,"days_open":45,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":45},"description":"Do you feel like the tools that make a game are more interesting than the game itself?\nAs our new Senior Unity Tools Developer, you’ll join our Core Tech team building and maintaining the shared tools and packages that power everything we make, from hands and cars to horses and beyond.\nYour focus will be on making great internal tools: creating solid, well-documented packages, improving our testing and automation setup, and jumping in when Unity issues need debugging.\nHere’s what your job looks like day to day\nBuilding and maintaining Unity tools like automation, localization, or game data (with great documentation and a strong “others will use this” mindset)\n\nHelping debug and troubleshoot issues in Unity (editor and runtime)\n\nCollaborating with other team members on new packages\n\nImproving the overall game development experience for everyone through better workflows, reliability, and clarity in our shared tools\n\nMust-haves\nProficiency in C# and a deep knowledge of Unity tooling, including its asset pipeline\n\nExperience shipping iOS and macOS apps with hands-on integration of Apple platform services such as GameKit and CloudKit, using Xcode and Swift\n\nExperience with performance optimization\n\nStrong fundamentals in software design (e.g. unit testing, integration testing, dependency injection, design patterns)\n\nA deep interest in tools development: you get more excited about building tooling and setting up efficient workflows than working directly on player-facing game features\n\nAn investigative mindset: you’re curious, thorough, and enjoy getting to the bottom of tricky problems\n\nA genuine interest in sharing knowledge: you enjoy bringing people together, explaining how things work and helping them adopt tools\n\nNice-to-haves\nExperience with automated testing of Unity projects, including on-device testing\n\nExperience with graphics and shaders programming\n\nInterest in experimenting with and using AI tools (e.g. Claude Code) in your day-to-day\n\nRequirements for any job at Triband\nYou thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.\n\nYou're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.\n\nYou value a positive work environment and contribute to making the studio a fun and supportive place.\n\nYou have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews.\n\nPracticalities\nWe don’t offer relocation support or visa sponsorship for this role.\n\nWe work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.\n\nWe work on-site at our cozy office in central Copenhagen.\n\nNo crunch. People over deadlines.\n\nOur working language is English.\n\nWe offer\nSilly but ambitious projects, and the chance to work on and impact great games that reach millions of players.\n\nA playful and ambitious work environment where experimentation is encouraged.\n\nFriendly and kind colleagues who love making each other laugh as much as making games.\n\nA professional development budget to invest in your growth.\n\nSocial activities like Friday bars, hobby nights, board game nights, team events, you name it.\n\nDaily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).\n\nSix weeks of vacation (five standard plus one extra on us).\n\nPaid parental leave at full salary for the periods covered by state reimbursement.\n\nChild's first sick day on us, no questions asked.\n\nPension plan and private health insurance.\n\nEndless amounts of coffee.\n\nWHAT THE TRIBAND?\nTriband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.\nWe put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.\nFor more info about Triband, check out: triband.net/about","description_format":"text","description_chars":4559,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":["Health insurance","Parental leave","Professional development"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":true,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-11T12:41:41Z"}],"liveness":{"score":23,"band":"cold","label":"Long shot","p_open":0.9,"p_active":0.461,"p_room":0.55,"age_days":44,"expected_fill_days":33,"reasons":["conf:51","win:tail"],"computed_at":"2026-09-26T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/triband-senior-unity-tools-developer-core-tech","json_url":"https://alion.io/job/triband-senior-unity-tools-developer-core-tech.json","meta":{"generated_at":"2026-09-27T04:11:20Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":2793,"day_limit":5000,"remaining_today":2207,"minute_limit":60,"resets_at":"2026-09-28T00:00:00Z"}}}