{"id":3991637,"url":"https://alion.io/job/turtle-rock-studios-lead-ux-designer","title":"Lead UX Designer","company":{"id":693483,"name":"Turtle Rock Studios","domain":"turtlerockstudios.com","url":"https://alion.io/company/turtlerockstudios","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Design","role_family":"Design","seniority":"lead","employment_type":null,"work_mode":"remote","remote_scope":"stated_regions","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Irvine, United States","Lake Forest, United States"],"countries":["US"],"hiring_countries":["US","CA","MX","AI","AG","AW","BS","BB","BZ","BM","VG","BQ","KY","CR","CW","DM","DO","SV","GL","GD","GP","GT","HT","HN","JM","MQ","MS","NI","PA","PR","KN","LC","VC","PM","SX","TT","TC","VI"],"hiring_countries_total":38,"salary":{"min":140000,"max":195000,"currency":"USD","period":"year","gross":null,"usd_annual":195000},"salary_estimate":null,"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Figma","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-11-09T18:52:39Z","employer_posted_date":"2026-11-09","last_verified_at":"2026-11-09T23:38:28Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next hit title.\nWe're looking for a hands-on Lead UX Designer to help define the player experience for our upcoming PC and console game. Working with the UI/UX Director, you'll shape the vision for HUD, menus, and in-game navigation. You’ll lead and mentor the UX team, while staying actively involved in design and prototyping directly in Unreal Engine 5. You’ll turn complex gameplay challenges into clear, compelling experiences, rapidly validate ideas in-engine and help deliver high quality UX from concept through launch. \nResponsibilities\nUX vision and direction: Help shape and carry out the UX vision set with the UI/UX Director and keep the experience coherent across features.\nIn-engine implementation: Create functional interactive prototypes directly in UE5 using UMG and Blueprints to validate interactions and iterate quickly.\nDesign and prototyping: Develop wireframes, user flows, and interactive prototypes that align with game mechanics and player needs.\nInteraction and design system: Lead UX design efforts across HUDs, menus, control schemes, and gameplay flows from concept to implementation. Contribute to creating a scalable design system. \nCollaboration: Partner with game designers, engineers, UI artists, UI tech art and producers to integrate UX into features and systems, translate validated designs into production ready experiences, and represent UX in planning discussions.\nAccessibility and research: Set the standard for accessible design, usability, readability and controller interactions, run user testing, and perform competitive analysis, turning player feedback into clear priorities. Playtest with both the studio and design team to review and iterate on UX in-game.\nProduction awareness: Scope and estimate UX work and break experiences down to ship value incrementally, making smart trade-offs between fidelity and functionality.\n Team leadership: Mentor and support UX designers and guide day-to-day priorities.\nRequirements\n7+ years of experience in UX design for AAA games, ideally shooter titles, with at least 2 years in a lead role guiding other designers.\nHands-on UE5 experience in a professional production environment, with the proven ability to prototype and iterate independently in-engine using UMG and Blueprints. Working knowledge of Common UI, data binding, and input mapping. \nDeep understanding of PC and console UX, controller navigation, mouse/keyboard interactions and accessibility. \nProficient in Figma, Adobe Creative Suite, or similar prototyping tools.\nA portfolio showcasing outstanding UX solutions, shipped game interfaces and examples of hands-on interactive prototyping. \nExceptional UX design skills, including interaction design, information architecture, visual hierarchy, usability and player centered design.\nExperience leading designers, with the ability to drive UX decisions in your area and align with the UI/UX Director on direction.\nAbility to scope, estimate, prototype and iterate efficiently within a fast paced production environment.\nSolid communication and collaboration skills across disciplines in a fast-paced, iterative environment, with a passion for games and awareness of emerging UX trends.\nBenefits\nSome of the benefits and perks our employees get to enjoy, include:\n100% Medical, Dental, Vision Coverage for you and your family\nRetirement Savings Plan Matching\nCareer Improvement Plan\nFlexible Work Arrangements - In-House, Hybrid, and Remote\nGenerous Time Off Policy\nCompany Events - In-Person + Virtual Events\nFully Stocked Kitchen + Sponsored Food Trucks\nThe estimated base pay range for this role is: $140,000-$195,000 USD\nWe are an equal opportunity employer and value diversity at our company. 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