{"id":3502843,"url":"https://alion.io/job/twin-harbour-interactive-technical-team-lead-lead-engineer","title":"Technical Team Lead / Lead Engineer","company":{"id":452199,"name":"Twin Harbour Interactive","domain":"twinharbourinteractive.com","url":"https://alion.io/company/twin-harbour-interactive","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":null},"role":"Leadership","role_family":"Leadership","seniority":"lead","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Hamburg, Germany","St. Julian's, Malta"],"countries":["DE","MT"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":84000,"max_usd":162000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":16},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Unity","optional":false},{"name":"Fine-tuning","optional":true},{"name":"JavaScript","optional":true},{"name":"Node JS","optional":true},{"name":"PHP","optional":true},{"name":"TypeScript","optional":true}],"status":"live","first_seen_at":"2026-10-12T10:36:24Z","employer_posted_date":"2026-10-12","last_verified_at":"2026-11-05T01:15:16Z","board_verified":true,"closed_at":null,"days_open":23,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":23},"description":"Join us as Technical Team Lead in our game development department!\nAt Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment - that’s what we live and aim for!\nInnovation is part of our DNA. We actively integrate Artificial Intelligence to reduce repetitive tasks and create space for what really matters: strategic thinking and human connection. We don't just use AI - we look for people who can shape the way we work with it.\nAs Technical Team Lead, you own the technical health of one of our games - the architecture, the code quality, and the engineering standard the team actually ships to. You're the lead engineer the team looks to when a decision is genuinely hard, and the person accountable for the \"how\" behind everything that goes out the door.\nThis role reports to the Head of Game Development. You lead and grow the engineers on your game team. You give honest feedback, support their development, and help them build their careers, alongside the technical direction. It's a hands-close leadership role: close enough to the code to earn the team's trust, senior enough to set the bar and hold it.\nYour game has its own community, its own history, and its own technical challenges. You get real ownership of it - and the freedom to move at your team's own pace rather than waiting on anyone else.\nYOUR MISSION\nOwn the technical health of your game - Architecture decisions, code quality, and the engineering standards the team ships to. You hold the technical picture for your title and decide where it goes next.\n\nGrow and lead your engineers - Performance, feedback, career development, and the day-to-day conditions that let people do their best work. Coach for autonomy, not reliance on you.\n\nOwn the \"how\" with your Producer - You own the \"how\" and the quality of the engineering estimates. Your Producer owns the delivery plan and is accountable for the schedule. You're consulted on \"how long,\" with joint sign-off on estimates and a clear veto and escalation path when a date is unrealistic.\n\nSurface risk early - To your Producer, the Head of Product, and the Head of Game Development, before risks become blockers. No surprises late in a cycle.\n\nHold the quality bar in practice - Define \"done\" to include quality, not just delivery. Test early and often, monitor and improve what you ship, and hold the line day to day - escalating when a trade-off needs a call above your level.\n\nBuild for the long term - Protect a sustainable pace over crunch, invest in the developer experience that makes your team faster every day, and treat stability and security as design considerations rather than afterthoughts.\n\nYOUR BACKSTORY\nA strong, hands-on engineering foundation, with solid professional experience inUnity/C#. You're technically credible and comfortable owning the architecture and code for a live game.\n\nA track record of leading a game or product team as its senior engineer - owning the technical direction and the standard the team ships to, not just producing good work yourself.\n\nExperience growing engineers - giving honest feedback, developing careers, and creating the conditions for a team to do its best work, including the harder conversations.\n\nYou own the \"how\" and stand behind your estimates: you scope, sequence the engineering work, and are accountable for execution against the plan your Producer owns, pushing back with a veto when a date is unrealistic rather than letting the team walk into a wall.\n\nA trusted, straight-talking communicator who surfaces problems early and gives peers, reports, and leadership a straight answer.\n\nExperience shipping and operating live mobile free-to-play games. You understand the technical realities of running a mobile F2P title in production - release cadence, store constraints, and keeping a live game healthy over time.\n\nFluent English language skills, both verbal and written.\n\nNICE TO HAVE SKILLS\nEnthusiasm for strategy games and an understanding of what keeps long-term players coming back.\n\nDeep live-ops experience on long-running titles - a feel for what keeps a codebase healthy across years of seasonal content, events, and updates.\n\nFirsthand depth in more than one layer of our stack, such as JavaScript/HTML5/TypeScript, PHP, Node.js, or Java, on the client, backend, or game server side.\n\nExperience navigating shared-vs-independent codebase decisions across titles or teams - shared libraries and versioning, service extraction, forking strategies.\n\nWhy You'll Love Working With Us\nA Global Team, A Shared Purpose\nOur strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique - our perspectives, our stories, and the paths that led us here.\nWork Your Way\nWhether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work - wherever you are.\nGrow With Us\nAt Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step - whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.\nWe’re Human First\nWe believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together - we connect, play, and support each other like a true crew.\nJoin Twin Harbour Interactive\nWhere Strategy Meets Vision.\nTwin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta, we design strategy games that bring people together - across borders and generations.\nWhether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.","description_format":"text","description_chars":6208,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":["Hybrid work"],"hiring_locations":[{"name":"Germany","iso":"DE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-30T04:17:55Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":22,"expected_fill_days":168,"reasons":["conf:3","velocity","win:early"],"computed_at":"2026-11-04T06:34:25Z"},"pay":null,"html_url":"https://alion.io/job/twin-harbour-interactive-technical-team-lead-lead-engineer","json_url":"https://alion.io/job/twin-harbour-interactive-technical-team-lead-lead-engineer.json","meta":{"generated_at":"2026-11-05T05:45:49Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":6818,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-06T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":452199},"rest":"https://alion.io/mcp/rest/get_company?id=452199"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Ftwin-harbour-interactive-technical-team-lead-lead-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Ftwin-harbour-interactive-technical-team-lead-lead-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Ftwin-harbour-interactive-technical-team-lead-lead-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/twin-harbour-interactive-technical-team-lead-lead-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Ftwin-harbour-interactive-technical-team-lead-lead-engineer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3502843}},{"tool":"search_jobs","arguments":{"company":"twinharbourinteractive.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3502843},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. Docs: https://alion.io/developers"}}