{"id":1245394,"url":"https://alion.io/job/ubisoft-associate-tech-director-design","title":"Associate Tech Director - Design","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":78,"open_postings":15,"ghost_share":0,"stale_share":0.867,"repost_share":0,"time_to_fill_p50_days":38,"computed_at":"2026-10-01T05:45:00Z"}},"role":"Design","role_family":"Design","seniority":"head","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Montreal, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":78000,"max_usd":158000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":10},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-25T13:51:39Z","employer_posted_date":"2026-09-25","last_verified_at":"2026-09-30T21:07:00Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!\n As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.\nYou will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.\nWhat you’ll do\nGuide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving\nPartner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction\nCollaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback\nTranslate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools\nEquip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation\nDefine and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio\nPrototype gameplay systems in Blueprint before their potential transfer to native code\nDiagnose and resolve issues involving Blueprint performance, compilation, and stability\nCreate and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance\nTeach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets\n What you bring to the team\nDemonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5\nApply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints\nUnderstand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence\nUse Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances\nImprove Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler\nCollaborate effectively with programming teams on complex gameplay systems and technical workflows\nExplain technical concepts clearly to both technical and non-technical collaborators\nSupport teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams\nWhat to send our way\nShare your CV highlighting relevant skills and experiences\nInclude portfolio or project links showcasing relevant Unreal Engine or Blueprint work","description_format":"text","description_chars":3273,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-25T17:23:29Z"}],"liveness":{"score":63,"band":"ok","label":"Likely open","p_open":1,"p_active":0.632,"p_room":1,"age_days":5,"expected_fill_days":38,"reasons":["conf:8","stale_co","velocity","win:early","comp:brand"],"computed_at":"2026-10-01T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/ubisoft-associate-tech-director-design","json_url":"https://alion.io/job/ubisoft-associate-tech-director-design.json","meta":{"generated_at":"2026-10-02T03:01:47Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":4128,"day_limit":5000,"remaining_today":872,"minute_limit":60,"resets_at":"2026-10-03T00:00:00Z"}}}