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Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Trainee Technical Designer

About the Role

We are looking for a motivated Trainee Technical Designer to join our team and contribute to the design and implementation of main missions in our game. You will work closely with level designers, narrative designers, quest designers, and level artists to bring engaging gameplay experiences to life while ensuring technical robustness and scalability.

Responsibilities

As a Trainee Technical Designer, you will:

  • Work in tandem with level designers, narrative designers, quest designers, and level artists to design main missions in the game.
  • Provide level designers with modular functionalities for their missions.
  • Design, implement, and maintain modular functionalities for the game.
  • Ensure that the technical requirements of main missions are respected and validated.
  • Write clear and precise documentation about the features you work on.
  • Raise issues and future problems in a timely manner to your manager or other team members to ensure the stability and feasibility of deliverables.
  • Degree in game design, level design, technical design, video games, or a related field.

  • Personal projects or initial experience combining level design with technical implementation (scripting, gameplay systems, tools).

  • Good understanding of navigation, flow, pacing, and readability principles, along with their technical constraints (performance, streaming, occlusion).

  • Ability to translate design intent into functional prototypes using scripting or visual scripting (Blueprints, C#, Python, Lua).

  • Strong interest in real-time engines (Unreal, Unity) and their level design and gameplay scripting tools.

  • Proficiency in English.

  • 6-month internship - mandatory internship agreement required

  • Location: Annecy - France

  • Start date: From September 2026

Founded in 1996, Ubisoft Annecy has contributed to the group's various blockbuster successes, notably collaborating on the Splinter Cell and Assassin's Creed® sagas, as well as on standalone game experiences such as the Tom Clancy's The Division 2® raid and Ghost Recon Wildlands. We are also proud to have developed our own IP, Steep, followed by Riders Republic!

Beyond our AAA productions, we contribute to the group's technological innovation through our expertise hub focused on the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montreal.

Located in one of France's most dynamic regions, Ubisoft has settled in an idyllic spot between lake and mountains, in the heart of the "Venice of the Alps," just 30 minutes from Geneva International Airport. With a studio in constant growth, we place our employees' engagement and teamwork at the heart of our priorities. Our ambition translates into innovation and excellence, all in pursuit of one ultimate goal: our players' satisfaction!

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