{"id":2160177,"url":"https://alion.io/job/ubisoft-junior-technical-artist-rainbow-six-siege","title":"Junior Technical Artist - Rainbow Six Siege","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":75,"open_postings":28,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":35,"computed_at":"2026-10-21T05:46:15Z"}},"role":"Games","role_family":"Games","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Barcelona, Spain"],"countries":["ES"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Blender","optional":false},{"name":"C#","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unity","optional":false},{"name":"Jira","optional":true},{"name":"Trello","optional":true}],"status":"live","first_seen_at":"2026-10-09T06:07:29Z","employer_posted_date":"2026-10-09","last_verified_at":"2026-10-21T16:24:49Z","board_verified":true,"closed_at":null,"days_open":12,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":12},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!\nUbisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.\n The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets-such as uniforms, headgear, charms, weapons, and other customization items-are efficiently integrated into the game engine.\nIn addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.\nKey Responsibilities:\nDerisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).\n Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance. \nTech Guidelines: Create, update and oversee the tech guidelines for all assets during production \nWorkflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency \nAssisting tool development: Collaborate with tech artist and progs to improve our internal tools.\nDocumentation: Create, maintain and promote internal documentation to support onboarding and technical references \n Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control. \n Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.) \nProactive bug fixing: Anticipate, identify and resolve issues related to assets \nAssist the team in any technical issue related with the art pipeline \nBecome the Go-To person for engine art related topics \n Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package. \nExperience with commercial game engines, such as Unity or Unreal \nC# Scripting Skills. XAML or tool development experience is a plus. \nSelf-organized, used to work with Jira, Trello or similar. \nProactive and problem solver. \nExcellent interpersonal skills and great verbal and written communication skills in English \nNice to have previous experience working in a Studio or within videogames projects. \n Benefits:\nPrivate Health Insurance and fitness subsidies.\nEmployee mental health assistance.\nTickets restaurant\nFree coffee, fruits and daily breakfast.\nSpectacular roof-top terrace with sea views","description_format":"text","description_chars":3861,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":["Health insurance"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-09T08:12:20Z"}],"visa":[],"liveness":{"score":59,"band":"ok","label":"Likely open","p_open":1,"p_active":0.591,"p_room":1,"age_days":11,"expected_fill_days":35,"reasons":["seen:11","stale_co","velocity","win:early","comp:junior,brand"],"computed_at":"2026-10-21T05:46:15Z"},"pay":null,"html_url":"https://alion.io/job/ubisoft-junior-technical-artist-rainbow-six-siege","json_url":"https://alion.io/job/ubisoft-junior-technical-artist-rainbow-six-siege.json","meta":{"generated_at":"2026-10-21T18:24:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":25948,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-22T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3624},"rest":"https://alion.io/mcp/rest/get_company?id=3624"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fubisoft-junior-technical-artist-rainbow-six-siege"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fubisoft-junior-technical-artist-rainbow-six-siege"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fubisoft-junior-technical-artist-rainbow-six-siege"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/ubisoft-junior-technical-artist-rainbow-six-siege\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fubisoft-junior-technical-artist-rainbow-six-siege"}]}