{"id":241281,"url":"https://alion.io/job/ubisoft-lead-level-artist-fmnb-aaa-project","title":"Lead Level Artist (F/M/NB) [AAA Project]","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":76,"open_postings":38,"ghost_share":0,"stale_share":0.974,"repost_share":0,"time_to_fill_p50_days":29,"computed_at":"2026-11-02T06:13:15Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Annecy, France"],"countries":["FR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":45000,"max_usd":112000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":41},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[],"status":"live","first_seen_at":"2026-07-27T17:34:29Z","employer_posted_date":"2026-07-27","last_verified_at":"2026-11-02T12:41:38Z","board_verified":true,"closed_at":null,"days_open":97,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":97},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!\n The Lead Level Artist is responsible for the quality, consistency, and artistic execution of the environments produced by the World team.\nReporting to the World Lead, he or she organizes, supports, and guides the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.\nThey work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.\nThey collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.\nBeyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.\nResponsibilities\nLevel Art Team management\nOrganize the work of the Level Art team and set production priorities.\nSupport, mentor, and develop the artists’ skills.\nProvide regular, clear, and constructive feedback.\nFoster a team culture based on autonomy, accountability, and knowledge sharing.\nIdentify production risks and quickly propose appropriate solutions.\nEnsure that deadlines, expected quality standards, and production methods are met.\nCollaboration within the World Team\nTranslate the Art Direction and World Director’s vision into concrete artistic objectives for the World team.\nBuild a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.\nWork closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.\nCollaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.\nWork with other Leads to define quality standards, production guidelines, and best practices for the World team.\nEnsure visual consistency at all scales across the environments under your responsibility.\nCollaboration with the rest of the project\nCommunicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.\nCollaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.\nHelp resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.\nFoster smooth communication among the various teams involved in the production of the game world.\nArtistic Excellence\nDefine the artistic standards for the environments produced by your team in accordance with the Art Direction’s requirements.\nEnsure the quality of compositions, materials, visual transitions, and spatial coherence.\nDevelop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.\nIdentify opportunities for artistic improvement throughout the production process.\nStay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.\nLeadership\nProven experience managing an artistic team in AAA production.\nAbility to unite a team around common goals.\nAbility to make decisions, mediate, and prioritize effectively.\nExcellent communication and collaboration skills.\nArtistic Expertise\nExtensive experience creating environments for video games.\nExcellent understanding of composition, materials, color, volume, and environmental storytelling.\nA keen eye for the clarity of spaces, visual transitions, the continuity of environments, and how they are perceived at different scales.\nAbility to maintain a high level of quality in a complex production environment.\nCollaboration\nAbility to work daily with Design, Technical, and Production teams.\nUnderstanding of gameplay, performance, and pipeline constraints.\nAbility to translate a creative vision into concrete production goals.\nStrong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape architecture, or equivalent fields).\nPersonal Qualities\nThe candidate stands out for:\nStrong creativity applied to production goals.\nA high degree of rigor in organizing and supervising his team.\nThe ability to adapt, allowing him to adjust methods when the situation requires it.\nClear, constructive, and problem-solving-oriented communication.\nFluency in English\nFounded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!\nOn top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.\nLocated in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction !","description_format":"text","description_chars":5794,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"France","iso":"FR","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-05T10:29:26Z"}],"visa":[],"liveness":{"score":12,"band":"cold","label":"Long shot","p_open":1,"p_active":0.412,"p_room":0.28,"age_days":97,"expected_fill_days":29,"reasons":["conf:2","stale_co","velocity","win:tail","crowd:brand"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/ubisoft-lead-level-artist-fmnb-aaa-project","json_url":"https://alion.io/job/ubisoft-lead-level-artist-fmnb-aaa-project.json","meta":{"generated_at":"2026-11-02T14:18:38Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":19793,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-03T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3624},"rest":"https://alion.io/mcp/rest/get_company?id=3624"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fubisoft-lead-level-artist-fmnb-aaa-project"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fubisoft-lead-level-artist-fmnb-aaa-project"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fubisoft-lead-level-artist-fmnb-aaa-project"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/ubisoft-lead-level-artist-fmnb-aaa-project\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fubisoft-lead-level-artist-fmnb-aaa-project"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":241281}},{"tool":"search_jobs","arguments":{"company":"ubisoft.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":241281},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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