{"id":1464469,"url":"https://alion.io/job/ubisoft-senior-game-designer","title":"Senior Game Designer","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":77,"open_postings":15,"ghost_share":0,"stale_share":0.933,"repost_share":0,"time_to_fill_p50_days":37,"computed_at":"2026-10-03T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Da Nang, Vietnam"],"countries":["VN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":15000,"max_usd":35000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":66},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Jira","optional":false},{"name":"C#","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-09-29T08:00:44Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-03T22:59:22Z","board_verified":true,"closed_at":null,"days_open":4,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":4},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!\n Own and evolve scalable game systems (core gameplay, meta-progression, economy) so they support fast, low-risk iteration across a live GaaS title's full lifecycle.\nDesign systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants.\nAct as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early.\nAudit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements.\nOwn end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs.\nPartner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support.\nConfirm the impact of your work through live player data, KPIs, and analytics.\nProduce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from.\nProvide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management).\nAlign design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders.\nIterate on design taking in consideration playtests, player feedback, and data insights.\nEnsure timely delivery aligned with project goals, scope, and quality expectations.\nDevelop and maintain clear and actionable design documentation.\n Experience\n5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title.\nTrack record owning a major system or feature end-to-end, from concept through live iteration.\nDirect experience partnering with engineering on system architecture, tooling, or pipeline decisions.\nFamiliarity with GaaS live production environments and iterative, metrics-driven development.\nKnowledge & Skills\nTechnical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers.\nProficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches.\nDeep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility.\nStrong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…).\nAbility to independently audit existing systems, tools, and processes and propose concrete efficiency improvements.\nExcellent technical documentation skills - specs precise enough for direct engineering handoff.\nProficiency with game development tools (e.g., Jira, Hansoft, Perforce).\nSolid understanding of production pipelines and development methodologies.\nNice to Have\nExperience contributing to multiple projects or different phases of production.\nFamiliarity with large-scale game systems and content pipelines.\nExperience improving team workflows, tools, or production efficiency.\nLight scripting/programming experience (e.g., Python, C#, or engine-specific scripting).\nActive interest in progression & game economy.\nPersonal Attributes\nSystems thinker with an efficiency-first mindset; pragmatic about trade-offs between speed and polish.\nComfortable operating at the intersection of design intent and technical constraint.\nSelf-directed; owns outcomes and drives major features without requiring management oversight.\nStrong written and verbal communication for cross-discipline technical alignment.\nStrong problem-solving and critical-thinking skills.\nCollaborative, empathetic, and team-oriented mindset.\n Ubisoft Da Nang - Where bright ideas are given a chance to shine\nUbisoft Da Nang is an ambitious and dynamic studio, bringing together some of the brightest international talent to create immersive worlds that serve as playgrounds for imagination, surprise, and fun.\nSince 2020, we’ve been uniting the best creative and engineering minds from Vietnam and beyond, with a shared goal of introducing Ubisoft’s iconic worlds to new audiences. We collaborate with highly talented teams on exciting and challenging projects displayed at an international level, whether it's fun and easy-to-pick mobile games or titles for consoles and PCs.\nWe believe in empowering our team members by fostering a collaborative, inclusive, and innovative environment. Our office, awarded Best Office Design in Vietnam by VMark 2021, reflects our commitment to creating a space that inspires creativity and promotes well-being.\nLocated in one of Southeast Asia's most effervescent tech hub, we enjoy the breathtaking views of both beaches and mountains, clean air, no traffic, and the proximity to major cities in the region.\nIf you're passionate about gaming and eager to contribute to our vision of creating the unknown, join us at Ubisoft Da Nang, where you'll be empowered to grow within the Ubisoft family and make your mark in the world of gaming, whether you're just starting your game development journey or looking to take your career to the next level!\nWhy it's great to work at Ubisoft Da Nang:\nAn international, professional, collaborative, modern, and creative environment\nAttractive remuneration package\nPerformance rewards\nCreative & endless fun projects\nUbisoft Connect account with access to all Ubisoft titles on PC\nPremium healthcare insurance\nUBIVERSARY for your working milestones\nTeam building, Lunar New year Celebration, Projects celebration\nBeers and treats every Friday (yay!)\nStaff clubs\nPremium gym club access\nFree in-house entertainment facilities (PS5, Nintendo Switch, Steam Deck…), coffee, tea and snack (cookies, candies…)","description_format":"text","description_chars":6525,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Indonesia","iso":"ID","kind":"region"},{"name":"Malaysia","iso":"MY","kind":"region"},{"name":"Philippines","iso":"PH","kind":"region"},{"name":"Thailand","iso":"TH","kind":"region"},{"name":"Vietnam","iso":"VN","kind":"region"},{"name":"Brunei Darussalam","iso":"BN","kind":"region"},{"name":"Cambodia","iso":"KH","kind":"region"},{"name":"East Timor","iso":"TL","kind":"region"},{"name":"Laos","iso":"LA","kind":"region"},{"name":"Singapore","iso":"SG","kind":"region"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-09-29T14:13:27Z"}],"visa":[],"liveness":{"score":63,"band":"ok","label":"Likely open","p_open":1,"p_active":0.632,"p_room":1,"age_days":3,"expected_fill_days":37,"reasons":["conf:22","stale_co","velocity","win:early","comp:brand"],"computed_at":"2026-10-03T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/ubisoft-senior-game-designer","json_url":"https://alion.io/job/ubisoft-senior-game-designer.json","meta":{"generated_at":"2026-10-04T01:09:25Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":1480,"day_limit":5000,"remaining_today":3520,"minute_limit":60,"resets_at":"2026-10-05T00:00:00Z"}}}