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Salary
$39k – $97k per year (Estimated)
Location
In office (Malmö)
Seniority
Senior
Employment
Full-Time
Overview
Company
Impact
Profile match
Ubisoft is a leading global video game publisher and developer headquartered in France, renowned for creating immersive interactive entertainment across consoles, PC, and mobile platforms. The company maintains an extensive network of development studios worldwide responsible for iconic franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, Just Dance, and Rayman.

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project.

As a Senior Level Artist, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine Snowdrop, you'll collaborate with fellow Artists, Tech Artists, and Level Designers, to create unique AAA game worlds.

What You'll Do

  • Environmental storytelling through set dressing;
  • Distributing and prop 3D assets throughout the game for great composition and readability;
  • Building 3D scenes for environments based on concept art and reference imagery;
  • Collaborating with Level Design Teams to maintain gameplay requirements and Tech Art to maintain performance requirements;
  • Maintaining quality, efficiency and consistency across your work.
  • Knowledge sharing and constructive feedback within your team and for potential interns

What You'll Bring

You have a passion for video games. You enjoy working autonomously, and you know how to structure your tasks. You pay attention to quality and detail in your day-to-day work and have a problem-solving mindset. You co-operate and communicate efficiently with the other members of your team.

  • Solid experience as an Environment/Level Artist
  • You have experience in at least one AAA game development cycle
  • Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting)
  • Technical knowledge of 3D packages, texturing packages, and other game engines
  • Solid understanding of the workflows required to create a PBR-ready asset.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

You can also find a summary of the Massive Job Perks here.

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position

All your application information will be kept confidential according to EEO & GDPR guidelines.

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