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Salary
≈ $69k – $145k per year (Estimated)
Location
In office (Montreal)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Sep 25, 2026. First seen by Alion on Sep 24, 2026. Ubisoft scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You’ll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience.

Whether working on a level, side mission, or open world area, you’ll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you’ll craft visually impactful scenes while balancing technical constraints and gameplay needs.

What you’ll do

  • Collaborate with level designers and the art direction team to understand the game vision
  • Research and gather relevant artistic and visual references
  • Place proxies and communicate modeling and texturing needs with art teams
  • Balance artistic goals with technical constraints
  • Integrate and assemble assets in Unreal Engine to build polished and immersive environments
  • Adjust lighting, composition, and visual details to strengthen mood and scene readability
  • Ensure integrated content aligns with the artistic direction and gameplay requirements
  • Test, iterate, and improve environments to support a smooth player experience

What you bring to the team

  • Proficiency with 3D software such as Maya or 3ds Max
  • Understanding of real-time optimization techniques
  • Knowledge of artistic fundamentals including lighting, composition, and color theory
  • Experience with modeling, texturing, lighting, or image processing
  • Ability to collaborate effectively with cross-functional teams
  • Strong communication skills
  • Curiosity, adaptability, and initiative
  • Attention to detail and an interest in creating immersive environments

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your best work or a link to your online portfolio
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