{"id":74013,"url":"https://alion.io/job/ubisoft-technical-animation-director-fmnb-aaa-project-2","title":"Technical Animation Director (F/M/NB) [AAA Project]","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":76,"open_postings":38,"ghost_share":0,"stale_share":0.974,"repost_share":0,"time_to_fill_p50_days":30,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Leadership","role_family":"Leadership","seniority":"head","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Annecy, France"],"countries":["FR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":83000,"max_usd":176000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":19},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Havok Physics","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false}],"status":"live","first_seen_at":"2026-07-27T17:36:18Z","employer_posted_date":"2026-07-27","last_verified_at":"2026-10-28T05:29:06Z","board_verified":true,"closed_at":null,"days_open":92,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":92},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!\nDirectly reporting to the Technical Director, Pipeline, the person in this role is responsible for identifying, preparing, and adapting the tools that will be used throughout production on the Animation side, including Animation Graphs (behavior trees).\n Responsibilities\nDefine workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.).\nDevelop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment).\nOptimize animation graphs and their underlying architecture.\nProvide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs.\nAct as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms).\nServe as the technical owner for all multiplayer and customization/modularity-related topics.\nProduce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation.\nCoordinate with and act as the primary liaison between the animation team and the programming team.\nRegularly communicate technical constraints and the rationale behind them to the animation team.\nAct as the technical point of contact for animation-related technical issues.\nPerform any other related duties as required.\nTechnical and artistic innovation does not intimidate you it will be a key part of achieving the desired level of quality.\n A strong background as an Animation Technical Director, preferably in the video game industry.\nExcellent knowledge of real-time animation systems in video games and/or pipeline development.\nExtensive experience with MotionBuilder and/or Maya; knowledge of both body and facial motion capture is a strong asset.\nAdvanced proficiency in Python.\nKnowledge of another DCC package (Maya, 3ds Max, Blender, etc.).\nStrong teamwork skills and the ability to take on complex challenges.\nStrong ability to influence and carry a vision\nExperience in management appreciated\nFluent English is essential to successfully carry out the responsibilities of the role.\nKnowledge of Rigging and Ragdoll systems (Havok) is highly desirable.\n Founded in 1996, Ubisoft Annecy has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed®, as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands. We are also proud to have created our own original IPs, Steep and later Riders Republic.\nBeyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the Snowdrop game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal.\nLocated in one of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with one ultimate goal: delivering outstanding experiences for our players.","description_format":"text","description_chars":3844,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[{"name":"France","iso":"FR","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-07-27T17:36:18Z"}],"visa":[],"liveness":{"score":13,"band":"cold","label":"Long shot","p_open":1,"p_active":0.473,"p_room":0.28,"age_days":92,"expected_fill_days":30,"reasons":["conf:0","stale_co","velocity","win:tail","crowd:brand"],"computed_at":"2026-10-28T05:59:10Z"},"pay":null,"html_url":"https://alion.io/job/ubisoft-technical-animation-director-fmnb-aaa-project-2","json_url":"https://alion.io/job/ubisoft-technical-animation-director-fmnb-aaa-project-2.json","meta":{"generated_at":"2026-10-28T06:25:51Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":8480,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-29T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3624},"rest":"https://alion.io/mcp/rest/get_company?id=3624"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fubisoft-technical-animation-director-fmnb-aaa-project-2"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fubisoft-technical-animation-director-fmnb-aaa-project-2"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fubisoft-technical-animation-director-fmnb-aaa-project-2"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/ubisoft-technical-animation-director-fmnb-aaa-project-2\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fubisoft-technical-animation-director-fmnb-aaa-project-2"}]}