{"id":31011,"url":"https://alion.io/job/ubisoft-technical-animation-director-unannounced-project","title":"Technical Animation Director (unannounced project)","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":75,"open_postings":29,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":34,"computed_at":"2026-10-20T05:45:00Z"}},"role":"Leadership","role_family":"Leadership","seniority":"head","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Montreal, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":83000,"max_usd":153000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":87},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"C#","optional":false},{"name":"JavaScript","optional":false},{"name":"Jira","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-07-22T20:42:55Z","employer_posted_date":"2026-07-22","last_verified_at":"2026-10-20T14:34:58Z","board_verified":true,"closed_at":null,"days_open":89,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":89},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!\n As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements.\nYou’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.\nWhat you’ll do:\nDesign, implement, and maintain scalable and high-performing animation pipelines;\nCollaborate with the tools team to develop and improve MotionBuilder scripts using Python;\nPartner with animators and programmers to refine animation systems within the game engine;\nSupport the implementation of procedural animation systems and full-body IK;\nEnsure animation systems support character customization features;\nBalance between artistic quality and technical performance;\nDocument workflows, tools, and processes for animation teams;\nProvide day-to-day guidance and support to technical animators and animation teams;\nFacilitate collaboration between creative and technical disciplines;\nGuide teams in developing sustainable and efficient animation workflows.\n Experience in technical animation, animation systems development, or programming within the video game industry;\nExperience guiding or mentoring teams in a collaborative environment;\nExperience with live multiplayer games;\nStrong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;\nExperience with scripting languages such as Python, C#, JavaScript, and MaxScript;\nUnderstanding of motion capture, state machines, and animation workflows;\nFamiliarity with Jira, Perforce, or similar production tools;\nStrong communication, collaboration, and problem-solving skills.\nWhat to send our way\nYour CV highlighting relevant skills and experiences.\nPortfolio or project links adapted to the 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