{"id":150826,"url":"https://alion.io/job/ubisoft-vfx-artist-splinter-cell-remake","title":"VFX Artist (Splinter Cell Remake)","company":{"id":3624,"name":"Ubisoft","domain":"ubisoft.com","url":"https://alion.io/company/ubisoft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":75,"open_postings":28,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":35,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Toronto, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":85000,"max":105000,"currency":"CAD","period":"year","gross":null,"usd_annual":74278},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe After Effects","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-08-26T17:11:13Z","employer_posted_date":"2026-08-26","last_verified_at":"2026-10-18T03:10:24Z","board_verified":true,"closed_at":null,"days_open":52,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":52},"description":"Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!\n As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.\nWhat you’ll do\nCollaborate with the leadership team to understand the overall creative vision and establish visual effect priorities\nCreate real-time textures and particle effects for gameplay and scripted sequences\nProduce visual effects such as smoke, explosions, and other immersive in-game effects\nCreate and integrate VFX for scripted events within the game experience\nBuild environmental and cinematic effects using particle systems and textures\nIntegrate VFX into the game engine\nPartner with the programming team to identify needs and develop tools\nRefine and optimize effects based on playtest results and feedback from cross-functional teams\nWork within technical constraints to deliver visually appealing and performant effects\nCollaborate effectively with production teams while managing tasks with a high level of ownership\n What you bring to the team\nRelevant experience creating VFX for video games with at least two shipped AAA titles\nExperience with the Snowdrop engine or another real-time game engine such as Unreal Engine\nExperience creating VFX for scripted events is an asset\nExperience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max\nKnowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset\nStrong organization, adaptability, and a collaborative mindset\nWhat to send our way\nYour CV highlighting relevant skills and experiences\nPortfolio or project links showcasing your process and best work\n This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. 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