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Salary
≈ $32k – $86k per year (Estimated)
Location
In office (Tokyo)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 19, 2026. First seen by Alion on May 24, 2022.

Overview
Company
Impact
Profile match
UNSEEN is a borderless and mysterious game development studio founded by Ikumi Nakamura. It creates worlds that bring together game design, visual arts and narrative, and it is hiring a senior level designer who will take an active role in both the game and the studio. The company is based in Tokyo, Japan.

Senior Level Designer

Description

Job Description

Come join UNSEEN as a Senior Level Designer!

You will create worlds that bring together game design, visual arts, and narrative.

The ideal candidate for this role possesses a consistent vision for Level Design, and takes an active role in the game development as well as in the studio.

We are looking for a Senior Level Designer who not only has a strong spirt of cooperation and excellent communication skills, but also contributes bright innovative ideas to our project.

Responsibilities

Design levels from paper to pitch to production

Build grey-box levels and populate the world with NPCs, enemies, and interactable elements

Detail levels as necessary to establish visual themes

Design and implement enemy encounters, events, missions, and narrative beats

Polish level content to the highest quality and performance

Mentor colleagues by communicating creative feedback and best practices

Requirements

Job Description

Come join UNSEEN as a Senior Level Designer!

You will create worlds that bring together game design, visual arts, and narrative.

The ideal candidate for this role possesses a consistent vision for Level Design, and takes an active role in the game development as well as in the studio.

We are looking for a Senior Level Designer who not only has a strong spirt of cooperation and excellent communication skills, but also contributes bright innovative ideas to our project.

Responsibilities

Design levels from paper to pitch to production

Build grey-box levels and populate the world with NPCs, enemies, and interactable elements

Detail levels as necessary to establish visual themes

Design and implement enemy encounters, events, missions, and narrative beats

Polish level content to the highest quality and performance

Mentor colleagues by communicating creative feedback and best practices

Preferred Experiences

+Pluses

Has experience in designing game mechanics, missions, and other elements related to design

Knowledge of modeling tools such as Maya

Knowledge of scripting languages, visual or text-based

We are looking for

UNSEEN社員の求められること〇〇

Working Conditions

Salary

Location

リモートワーク または オフィス(東京)

Job Type

正社員・(日本国外の場合は業務委託契約になる可能性があります)

Work hours

フルタイム※テスト

Probation period

6か月

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