{"id":1329751,"url":"https://alion.io/job/vizzio-technologies-ue5-technical-artist","title":"UE5 Technical Artist","company":{"id":175398,"name":"Vizzio Technologies","domain":"vizzio.ai","url":"https://alion.io/company/vizzio-technologies","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":4000,"max":5000,"currency":"SGD","period":"month","gross":true,"usd_annual":46992},"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Blender","optional":false},{"name":"Digital Twin","optional":false},{"name":"Lumen","optional":false},{"name":"Maya","optional":false},{"name":"Nanite","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Unreal Niagara","optional":false},{"name":"Cesium","optional":true},{"name":"JavaScript","optional":true},{"name":"Material Design","optional":true},{"name":"Three.JS","optional":true}],"status":"live","first_seen_at":"2026-09-27T00:00:00Z","employer_posted_date":null,"last_verified_at":"2026-09-27T00:00:00Z","board_verified":false,"closed_at":null,"days_open":19,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":19},"description":"Join Us at VIZZIO.AI – Where Extraordinary Happens!\nAre you driven by ambition and the desire to achieve greatness? We're seeking passionate individuals who are ready to make an impact.\nAbout Us:\nVIZZIO Technologies Pte Ltd is a leading company based in Singapore that specializes in mapping and modeling cities into high fidelity 3D models. Using an AI automated pipeline, VIZZIO generates dimensionally accurate and geo-specific parametric and 3D digital twins from satellite and street images, videos, and point clouds. With 89 3D cities mapped to date, covering over 29.4 million square kilometers of land area, VIZZIO aims to create a digital twin of the entire planet Earth for various applications such as simulation, visualization, urban planning, smart city initiatives, and security & defense.\nPOLYTRON.AI, a subsidiary of VIZZIO, leads the way in AI-powered LIVE 3D™ camera technology with a patented special-purpose embedded chip that generates \"360 3D Video,\" creating real-time virtual spaces.\nTogether, we are here to revolutionize real-time 3D technology. Our goal is to push the boundaries of real-time 3D visualization, offering innovative tools that enhance user experience and operational efficiency across various industries.\nRole Overview\nWe are hiring a Technical Artist proficient in Unreal Engine 5 to participate in the production and optimization of digital twin, smart park/campus, 3D visualization, large-screen display, and real-time interactive projects. This role requires building an efficient bridge between artistic expression and technical implementation, taking responsibility for scene effects, material rendering, lighting atmosphere, performance optimization, and the delivery of visualization and interaction effects.\nResponsibilities\nResponsible for building scene visual effects in UE5 projects, including lighting, materials, post-processing, VFX, and overall image quality optimization.\n\nWork with 3D modeling, art, front-end, and development teams to deliver real-time rendering results for digital twin / smart park / architectural visualization scenes.\n\nResponsible for UE5 scene performance optimization, including polygon count, material complexity, lighting cost, texture resources, LOD, Nanite, Lumen, and other optimizations.\n\nCreate and optimize UE5 materials, blueprints, particle effects, interactive effects, and reusable assets.\n\nAssist in establishing project art standards, asset naming conventions, import guidelines, and scene production workflows.\n\nImplement visualization interaction effects such as spatial walkthroughs, floor switching, device point markers, alarm highlighting, and path animations according to project requirements.\n\nResolve technical art issues during UE5 project production, improving image quality and runtime efficiency.\n\nRequirements\nProficient in Unreal Engine 5, with hands-on UE project production experience.\n\nFamiliar with common UE5 modules such as lighting, materials, post-processing, blueprints, Niagara, and Sequencer.\n\nFamiliar with the PBR material workflow, with strong visual aesthetics and spatial representation skills.\n\nUnderstanding of UE5 performance optimization methods; familiar with LOD, Nanite, Lumen, texture compression, draw calls, scene resource management, etc.\n\nFamiliar with at least one or more 3D and texturing tools such as 3ds Max / Blender / Maya / C4D / Substance Painter / Photoshop.\n\nAble to communicate efficiently with engineering, art, product, and project teams, with strong problem-decomposition and delivery capabilities.\n\nExperience with digital twin, smart city, smart park/campus, architectural visualization, virtual showroom, or real-time large-screen projects is a plus.\n\nExperience with web-based 3D, Cesium, Three.js, GIS, BIM, point clouds, or oblique photography is a plus.\n\nBonus Points\nFamiliarity with how UE integrates with web front-ends, back-end data interfaces, VMS video streams, and IoT device data.\n\nExperience optimizing large-scale building, park/campus, or city-level 3D scenes.\n\nFamiliarity with Datasmith, BIM model import, and FBX / GLB / USD asset workflows.\n\nSome blueprint development capability, able to independently implement basic interaction logic.\n\nExperience with digital twin visualization platforms, park/campus operations platforms, or security visualization projects.\n\nProject Focus Areas\nYou will participate in the following types of projects:\nSmart park/campus 3D visualization platforms\n\nBuilding / facility digital twin systems\n\nCity-level spatial walkthrough displays\n\nLarge-screen visualization with real-time data integration\n\nCCTV / VMS / alarm event 3D integration\n\nIoT device status visualization\n\nSkills\nreal-time applications, Material Design, Blender, Studio Art, 3D Art, Lighting Design Optimisation, 3D Studio Max, Team Problem Solving, Manual and Digital Drawings Production, Animation, multimedia, Architectural Visualization, Visual Effects for Production, Material Synthesis, Picture Quality, 3D Modelling, Unreal Engine","description_format":"text","description_chars":5015,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Geospatial 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