{"id":3327972,"url":"https://alion.io/job/void-interactive-lead-engineer-unreal","title":"Lead Engineer (Unreal)","company":{"id":2280661,"name":"VOID Interactive","domain":"voidinteractive.net","url":"https://alion.io/company/voidinteractive-net","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"lead","employment_type":"contractor","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cork, Ireland"],"countries":["IE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":72000,"max_usd":152000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":10},"experience_years_min":8,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-27T11:00:34Z","employer_posted_date":"2026-10-27","last_verified_at":"2026-11-04T21:19:04Z","board_verified":true,"closed_at":null,"days_open":8,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":8},"description":"About the role\nWe’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 15 million copies across all platforms. We’rea fully remote, 90+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for our players.\nAs our Lead Engineer, you will work closely with teams of artists, designers, producersand fellow engineers to build robust and scalable gameplay features and tools in Unreal Engine 5. You’llguide the team through building major systems for our projects. You’llhelp define the technical roadmap and strategy for the project, in line with the product vision, costs and the studio’s long-term technology goals. You should be equally comfortable collaborating across disciplines and working independently in a remote-first environment.\nWhat you’lldo\nManage and collaborate with a strong teamof engineers, providing technical guidance and constructive feedback across game development disciplines.\nDevelop flexible, scalable, network-friendly gameplay systems.\nIdentifyand reduce technical risk in execution, scheduleand other areas of focus.\nSet and promote standards, design principles, software architecture, processesand work patterns across the team.\nWork closely with production and leadership teams to estimate, planand deliver milestones on time.\nCommunicate technical solutions clearly to both technical and non-technical stakeholders.\nWhat we’relooking for\n8+ years of professional game development experience.\n4+ years managing engineering teams.\nStrong C++ and math skills.\nUnderstanding of multiplayer games, replication, and client-server or other authority architectures.\nExperience shipping at least one AAA console title.\nRecent professional experience working with Unreal Engine.\nStrong understanding of software engineering principles, performance considerationsand code quality practices.\nExcellent communication and collaboration skills.\nBonus points if you have:\nExperience extending or modifyingUnreal Engine 5.\nShipped multi-platform titles.\nFamiliarity with all stages of game development, from concept to post-launch ops.\nPlease Note:For Irish residents or citizens, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis.\nWe are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you’reoutside our company’s home base, that’sokay with us. 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