{"id":3457052,"url":"https://alion.io/job/volmigames-associate-technical-animator-rigger","title":"Associate Technical Animator / Rigger","company":{"id":4485770,"name":"Volmi Games","domain":"volmigames.com","url":"https://alion.io/company/volmigames","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Oracle","truth_index":{"grade":"B","score":75,"open_postings":30,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-11-03T05:54:40Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cergy, France"],"countries":["FR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":38000,"max_usd":108000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-08-18T09:30:19Z","employer_posted_date":"2026-08-18","last_verified_at":"2026-11-03T16:09:45Z","board_verified":true,"closed_at":null,"days_open":77,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":77},"description":"We are looking for an experienced and versatile Associate Technical Animator / Rigger with at least 5 years of professional game development experience.\nAs an Associate, you will work in close partnership with the Lead Technical Animator, helping coordinate the team's day-to-day activities while remaining hands-on in both rigging and technical animation. You will contribute to task planning, work distribution, technical reviews, and production follow-up, helping ensure the team delivers high-quality results on schedule.\nAlongside these leadership responsibilities, you will design and maintain production-ready rigs, implement animation systems in the engine, and collaborate closely with Animators, Technical Artists, and Engineers to deliver performing and scalable animation solutions.\n Team Support & Coordination\n\nPartner with the Lead Technical Animator to support the day-to-day organization and execution of the team's work.\n\nAssist with task planning, prioritization, and work distribution across rigging and technical animation disciplines.\n\nHelp monitor progress, identify production risks, and proactively communicate issues and solutions.\n\nSupport the Lead in maintaining technical quality, consistency, and best practices across the team.\n\nReview work, provide constructive feedback, and mentor junior and intermediate team members.\n\nAct as a point of contact for the team when delegated by the Lead Technical Animator.\n\nTechnical Animation & Rigging\n\nDesign, develop, and maintain high-quality rigs for characters, creatures, and props.\n\nImplement and maintain animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, Control Rig, and related animation logic.\n\nCollaborate closely with Animators, Technical Artists, Gameplay Programmers, and Engineers to develop scalable, production-ready animation solutions.\n\nDevelop, maintain, and improve tools and scripts to enhance rigging and technical animation workflows.\n\nTroubleshoot and resolve rigging, deformation, animation, and integration issues throughout production.\n\nOptimize animation systems to meet runtime performance and memory requirements.\n\nContribute to pipeline improvements, technical innovation, and the adoption of industry best practices.\n\n Minimum 5 years of professional experience in Technical Animation and Rigging within the video game industry.\n\nPrevious experience supporting a Lead or coordinating technical work within a team.\n\nStrong expertise in creating production-quality rigs for characters, creatures, and props using Autodesk Maya or equivalent DCC software.\n\nHands-on experience implementing animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Control Rig.\n\nPractical experience with C++ development in Unreal Engine, with the ability to debug, extend, and collaborate on animation-related gameplay systems.\n\nProficiency in Python, MEL, or equivalent scripting languages for pipeline automation and tool development.\n\nSolid understanding of animation principles, character deformation, and real-time animation workflows.\n\nStrong analytical and problem-solving skills with the ability to debug complex technical issues.\n\nExcellent organizational, communication, and collaboration skills.\n\nAbility to balance hands-on production work with team coordination responsibilities.\n\nProfessional proficiency in English.\n\nNice to Have\nExperience leading small feature teams or acting as a technical point of contact.\n\nExperience with facial rigging and facial animation pipelines.\n\nExperience with motion capture processing, cleanup, and integration.\n\nFamiliarity with Motion Matching, procedural animation systems, or advanced Unreal Engine animation features.\n\nExperience shipping one or more AAA or large-scale game productions.","description_format":"text","description_chars":3817,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced 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