{"id":927966,"url":"https://alion.io/job/voodoo-product-manager-helix-jump","title":"Product Manager - Helix Jump","company":{"id":4979,"name":"Voodoo","domain":"voodoo.io","url":"https://alion.io/company/voodoo","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":78,"open_postings":18,"ghost_share":0,"stale_share":0.611,"repost_share":0.111,"time_to_fill_p50_days":77,"computed_at":"2026-11-05T05:54:30Z"}},"role":"Product","role_family":"Product","seniority":"junior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Istanbul, Turkey"],"countries":["TR"],"hiring_countries":["TR"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":33000,"max_usd":97000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":724},"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"A/B Testing","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-15T07:47:58Z","employer_posted_date":"2026-09-15","last_verified_at":"2026-11-05T10:01:40Z","board_verified":true,"closed_at":null,"days_open":51,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":51},"description":"About Voodoo\nVoodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.\nTeam\nOur Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.\nYou will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.\nOur ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.\nYou will be part of a small, lean, and ambitious team with high ownership and fast iteration.\nRole\nAs a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.\nParticipate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression\n\nDevelop and iterate on game mechanics and features that enhance the core gameplay loop\n\nAnalyze player behavior, game metrics, and feedback to identify opportunities for improvement\n\nCollaborate with engineers and artists to bring level designs and features to life\n\nStructure, run, and monitor A/B tests to validate design decisions and optimize player experience\n\nBalance game difficulty curves to ensure appropriate challenge and retention across all levels\n\nStay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends\n\nTest and playtest levels and features to ensure quality and enjoyment\n\nContribute to the product roadmap and strategic direction\n\nWork iteratively, rapidly prototyping ideas and incorporating feedback from the team and data\n\nProfile\n2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry\n\nStrong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful\n\nAnalytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions\n\nUnderstanding of player psychology and what drives engagement, retention, and satisfaction\n\nStrong communication skills and ability to clearly articulate design ideas to cross-functional teams\n\nIterative mindset with the ability to rapidly test, learn, and improve designs based on feedback\n\nBonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games\n\nBenefits\nBest-in-class compensation\n\nOther benefits 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