{"id":3085575,"url":"https://alion.io/job/voodoo-senior-system-designer-mob-control","title":"Senior System Designer - Mob Control","company":{"id":4979,"name":"Voodoo","domain":"voodoo.io","url":"https://alion.io/company/voodoo","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":80,"open_postings":19,"ghost_share":0,"stale_share":0.579,"repost_share":0.053,"time_to_fill_p50_days":86,"computed_at":"2026-10-22T06:10:10Z"}},"role":"Design","role_family":"Design","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":["Barcelona, Spain","Madrid, Spain","Warsaw, Poland","Tallinn, Estonia","Helsinki, Finland","Stockholm, Sweden","Istanbul, Turkey","Lisbon, Portugal","Berlin, Germany","Tbilisi, Georgia","Milan, Italy","Bucharest, Romania","London, United Kingdom"],"countries":["ES","PL","EE","FI","SE","TR","PT","DE","GE","IT","RO","GB"],"hiring_countries":["DE","GB","FI","IT","PL","RO","ES","SE","TR","EE","GE","PT"],"hiring_countries_total":12,"salary":null,"salary_estimate":{"min_usd":47000,"max_usd":115000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":1366},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"A/B Testing","optional":false}],"status":"live","first_seen_at":"2026-10-22T12:33:14Z","employer_posted_date":"2026-10-22","last_verified_at":"2026-10-23T01:28:15Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"About Voodoo\nVoodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.\nTeam\nOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.\nJoining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.\nYou will join Mob Control, key title of Voodoo, with more than 230M installs and 14 MAU.\nRole\nAs a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.\nDesign features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.\n\nCollaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.\n\nLeverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.\n\nContribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.\n\nProfile\n5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.\n\nProven track record in gameplay design, balancing, and meta feature design.\n\nStrong communication skills, with a focus in creating clear, simple design documentation.\n\nAbility to absorb and apply feedback from multiple sources with flexibility and no ego.\n\nSkilled at simplifying and communicating complex systems.\n\nComfortable analyzing KPIs and player behavior to guide design decisions.\n\nPassion for mobile midcore games and deep knowledge of market dynamics.\n\nAI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work\n\nBenefits\nBest-in-class compensation\n\nOther benefits according to the country you 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