{"id":794705,"url":"https://alion.io/job/vrchat-unity-technical-artist-event-pipeline","title":"Unity Technical Artist, Event Pipeline","company":{"id":3540,"name":"VRChat","domain":"vrchat.com","url":"https://alion.io/company/vrchat","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"A","score":92,"open_postings":9,"ghost_share":0,"stale_share":0.111,"repost_share":0,"time_to_fill_p50_days":136,"computed_at":"2026-10-31T05:58:55Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":{"label":"US time zones","utc_offset_min":-8,"utc_offset_max":-5},"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":56000,"max_usd":118000,"period":"year","method":"role_seniority_country_cell","sample_n":15},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":true,"technologies":[{"name":"C#","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-10T21:03:32Z","employer_posted_date":"2026-09-10","last_verified_at":"2026-10-31T06:16:23Z","board_verified":true,"closed_at":null,"days_open":50,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":50},"description":"Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.\nJoin the VRChat team!\nWe’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.\nWe’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.\nYou’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.\nWhat You'll Do\nOwn and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.\n\nImplement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.\n\nBuild and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.\n\nCreate lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.\n\nDebug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.\n\nCollaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.\n\nDocument workflows so the whole team can move faster as we scale content volume in 2026.\n\nWho You Are\nYou have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).\n\nYou’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.\n\nYou can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.\n\nYou understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.\n\nYou think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.\n\nYou communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.\n\nYou have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”\n\nBonus Points (Not required, but we’d be excited if you bring any of the following!)\nExperience building editor tooling, import automation, or asset validation pipelines in Unity.\n\nFamiliarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)\n\nExperience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)\n\nFamiliarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.\n\nExperience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).\n\nExperience supporting live ops or high-cadence content publishing.\n\nNot sure if you meet every single requirement?\nWe’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply.\nWhere You’ll Be\nThis is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.\nBenefits\n100% Remote - work from anywhere in the world\n\nHealth benefits for U.S. and Canadian employees\n\n401K (U.S.) and RRSP (Canada) retirement plans\n\nStock options\n\nUnlimited/flexible vacation policy\n\nPaid parental leave\n\nGenerous holiday schedule","description_format":"text","description_chars":4105,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["401k plan","Flexible vacation policy","Parental leave","Retirement plans","Stock options"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","VR Gaming","Metaverse"],"lifecycle":[{"event":"open","at":"2026-09-12T04:46:35Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 1","filings_12m":1,"filings_prev_12m":1,"green_card_filings_12m":0,"median_offered_wage_usd":192500,"route":null,"cap_exempt":false,"checked_at":"2026-10-29T16:27:21+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)"],"filings_for_role_12m":0}],"liveness":{"score":77,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":0.9,"age_days":50,"expected_fill_days":136,"reasons":["conf:3","win:mid"],"computed_at":"2026-10-31T05:58:55Z"},"pay":null,"html_url":"https://alion.io/job/vrchat-unity-technical-artist-event-pipeline","json_url":"https://alion.io/job/vrchat-unity-technical-artist-event-pipeline.json","meta":{"generated_at":"2026-10-31T06:56:35Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":10249,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-01T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":3540},"rest":"https://alion.io/mcp/rest/get_company?id=3540"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fvrchat-unity-technical-artist-event-pipeline"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fvrchat-unity-technical-artist-event-pipeline"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fvrchat-unity-technical-artist-event-pipeline"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/vrchat-unity-technical-artist-event-pipeline\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fvrchat-unity-technical-artist-event-pipeline"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":794705}},{"tool":"search_jobs","arguments":{"company":"vrchat.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":794705},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. Docs: https://alion.io/developers"}}