{"id":1756217,"url":"https://alion.io/job/wicked-workshop-lighting-artist-vicsaqld","title":"Lighting Artist Vic/SA/Qld","company":{"id":2220315,"name":"Wicked Workshop","domain":"wickedworkshop.com.au","url":"https://alion.io/company/wickedworkshop","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"C","score":64,"open_postings":20,"ghost_share":0.6,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-11-05T05:54:30Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Box Hill, Australia"],"countries":["AU"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Lumen","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-06-08T00:20:46Z","employer_posted_date":"2026-06-08","last_verified_at":"2026-11-06T04:53:07Z","board_verified":true,"closed_at":null,"days_open":151,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":150},"description":"We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).\nThis position is to be hired into the Liquid Development studio brand:\nhttps://www.liquiddevelopment.com/\nhttps://www.artstation.com/liquiddevelopment\nLiquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.\nLiquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.\nThese positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.\n Lighting Creation\nCreate high-quality, visually compelling lighting for environments and cinematics.\n\nProduce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.\n\nDevelop lighting optimized for real-time game engines.\n\nCollaboration & Production\nWork closely with the Art Director to maintain the overall art direction.\n\nCollaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.\n\nParticipate in reviews, feedback sessions, and iterative development processes.\n\nTechnical Art & Optimisation\nEnsure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.\n\nCollaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines\n\nApply strong understanding of lighting for real-time performance.\n\nMaintain consistency in quality while adhering to technical constraints and engine limitations.\n\nTroubleshoot and resolve creative and technical lighting challenges.\n\nInnovation & Continuous Improvement\nStay current with industry trends, emerging technologies, tools, and workflows.\n\nContribute ideas and improvements to pipelines and production processes.\n\nContinuously push the visual quality and innovation of game art production.\n\nQualifications\nRequired Skills and experience\nExtensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.\n\nStrong understanding of lighting, composition, colour theory, and visual storytelling.\n\nExperience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.\n\nStrong understanding of lighting tools (Lumen, light baking and post-processing), performance optimization, and technical limitations across multiple gaming platforms.\n\nAbility to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.\n\nKnowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.\n\nDesirable skills and experience\nPassion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.\n\nExperience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.\n\n If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE\nPERSONAL DATA PROTECTION POLICY\nKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/\nRole Information: EN\nStudio: Keywords Studios\nLocation: Asia Pacific, Australia\nArea of Work: Art Services\nService: Create\nEmployment Type: Full Time, Permanent\nWorking Pattern: Hybrid\n PERSONAL DATA PROTECTION POLICY\nKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.","description_format":"text","description_chars":4975,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"Australia","iso":"AU","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development"],"lifecycle":[{"event":"open","at":"2026-10-03T10:54:08Z"}],"visa":[],"liveness":{"score":4,"band":"cold","label":"Long shot","p_open":1,"p_active":0.158,"p_room":0.28,"age_days":150,"expected_fill_days":36,"reasons":["conf:1","stale_co","urgency","ghost","win:tail","crowd:"],"computed_at":"2026-11-05T05:54:30Z"},"pay":null,"html_url":"https://alion.io/job/wicked-workshop-lighting-artist-vicsaqld","json_url":"https://alion.io/job/wicked-workshop-lighting-artist-vicsaqld.json","meta":{"generated_at":"2026-11-06T05:40:20Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":9958,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-07T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":2220315},"rest":"https://alion.io/mcp/rest/get_company?id=2220315"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fwicked-workshop-lighting-artist-vicsaqld"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fwicked-workshop-lighting-artist-vicsaqld"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fwicked-workshop-lighting-artist-vicsaqld"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/wicked-workshop-lighting-artist-vicsaqld\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fwicked-workshop-lighting-artist-vicsaqld"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":1756217}},{"tool":"search_jobs","arguments":{"company":"wickedworkshop.com.au","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":1756217},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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