{"id":1756214,"url":"https://alion.io/job/wicked-workshop-software-engineer","title":"Software Engineer","company":{"id":2220315,"name":"Wicked Workshop","domain":"wickedworkshop.com.au","url":"https://alion.io/company/wickedworkshop","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"posting_text","remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Tokyo, Japan"],"countries":["JP"],"hiring_countries":["JP"],"hiring_countries_total":1,"salary":{"min":4200000,"max":6600000,"currency":"JPY","period":"year","gross":null,"usd_annual":41692},"salary_estimate":null,"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Git","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-07-16T03:35:56Z","employer_posted_date":"2026-07-16","last_verified_at":"2026-10-03T23:41:07Z","board_verified":true,"closed_at":null,"days_open":79,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":79},"description":"About Wizcorp\nWizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.\nHow?\nWe get better every day. Our technical abilities should never limit our ideas.\nWe question the status quo. We don't accept yesterday's answers to tomorrow's challenges.\nWe follow our moral compass. Our values guide our decisions.\nWe surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.\nWe learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.\nWizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.\n This position requires you to reside in Japan during your employment with Wizcorp.\nWizcorp is looking for Software Engineers for a selection of diverse fields. Depending on your background, skills, and experience we’ll find the most suitable role within our teams for you. We value human skills and character as much as we do experience and proficiency.\nIs this job for me?\nYou have a few years of work experience developing software professionally. C++ and C# are core programming languages in your tool box, even though you might be using one or two other languages for your daily tasks. You’re not afraid to deep-dive into the engine and code bases to make some improvements.\nSounds like you? Then this job is for you!\nTypical day\nYou might start with an hour of looking over some code with a senior engineer. You then might have the opportunity to look at optimizing a piece of AI logic, discussing as necessary with a specialist in the area. In the afternoon you may spend some time working with game designers and artists to complete feature integration.\nThe ideal candidate will be able to\nDesign, test, and debug own code without assistance from other engineers\nBreak down features into engineering tasks and work with other engineers to complete them\nHave an interest in working on both games and their surrounding tooling\nConfidently communicate with all members of the company\nRoles and Responsibilities\nComplete assigned engineering tasks in atimely manner\nTest and document provided solutions to allow other developers to review and learn\nWrite clear, maintainable code that passes review by senior engineers\nEstimate own tasks and deliver them in a timely manner\nRaise all blockers when they arise to the feature lead or project lead\nFollow software engineering best practices for the full software development life cycle, including coding standards, code reviews, source control management, and testing\nTake ownership of medium-sized features by breaking them into manageable tasks that can be accomplished by themselves and/or others\nCoordinate with members outside of the engineering team to deliver features in a timely manner\nApplication process\n① Online selection\nWe review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.\n② Interviews\nWe conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.\n③ Reference Checks\nWe conduct reference checks with your previous employers or professional contacts to better understand your experience and working style.\n④ Offer\nWe make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.\nOnboarding process\nWe strive to make the onboarding process as smooth and worry-free as possible.\nUpon acceptance of our offer, you will receive our working agreement and our rules of employment.\nIdeally, we want you to join us within a month, but we can adjust to your current work situation.\nOn your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.\nAt Wizcorp, we grow together.\nSenior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.\nYou can learn more about our career philosophy here: https://www.wizcorp.jp/career\n Skillset\nStrong software development fundamentals, design theory, and development processes\nExcellent debugging skills\nExcellent written and verbal communication\nWillingness to work as part of a team and contribute to technical discussions\nEager to learn from reviews and constructive feedback\nStrong personal time management\n⭐ Experience ⭐\nUniversity degree in Engineering, Computer Science, or related discipline; or relevant professional experience\nFor Japan-based candidates: 3+ years of professional software engineering experience and at least 1 year of experience in the video game industry\nFor overseas-based candidates: 7+ years of professional software engineering experience, and at least 4+ year of experience in the video game industry\nMust have experience with C++ and C#, backed with Go\nDemonstrable Software Engineering ability\nExperience with Git or other version control systems\nExperience with multiple programming languages\n At least conversational Japanese proficiency - JLPT N3 or above\nEnglish proficiency (ability to read, write, and discuss technical matters)\nPreferred\nExperience with game engines such as Unity, Unreal, or proprietary engine code\nUnderstanding of 2D and 3D math\n Business hours and Location\nFlexibility in time\nWe all have different creative clocks, and you know yours better than we do.\nWe will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.\nFlexibility in location\nWizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.\nWe may require you to work onsite on specific occasions when using highly specialized equipment.\nOffices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 ( map)\nYou must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.\nEmployment Type\nPermanent\nSalary\nThe following tiers are currently in application for this position:\nSE1: 350~400K/month \nSE2: 400~500K/month \nSE3: 500~550K/month \nAll new staff members’ initial salary will be based on experience and interview evaluation.\nIncludes a 6 months probation period. Salary is not affected nor changed during that period.\nRaises and bonuses\nYou will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.\nPay raises are awarded around March each year, in line with our budget and financial forecasting for the subsequent year.\nWe do not offer bonuses.\nAdditional benefits\nMonthly allowance for home office equipment and supplies (15,000 JPY/month)\nPrivate language tutoring (Japanese and/or English)\nCommute fees (however, train passes are not reimbursed)\nHolidays and vacations\nWeekends and national holidays\nSummer/winter vacation: 5 days per year (paid, applicable after the probation period)\nAnnual Paid Leave: 10 days per year (first year, following the probation period)\nBereavement/funeral leave\nSick leave: 5 days per year (paid, applicable after the probation period)\nWelfare\nSocial insurance\nParental leave (learn more here)\nKeywords is committed to creating a diverse, inclusive and supportive working environment.\nRole Information: EN\nStudio: Wizcorp\nLocation: Asia Pacific, Japan\nArea of Work: Game Development\nService: Create\nEmployment Type: Full Time, Permanent\nWorking Pattern: Remote\nKeywords is committed to creating a diverse, inclusive and supportive working environment.\n PERSONAL DATA PROTECTION POLICY\nKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.","description_format":"text","description_chars":8628,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[{"language":"Japanese","level":"Advanced (C1)","optional":false},{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":["Growth opportunities","Home office","Parental leave"],"hiring_locations":[{"name":"Japan","iso":"JP","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Design & Creative","Game Development","Game Design"],"lifecycle":[{"event":"open","at":"2026-10-03T10:54:08Z"}],"visa":[],"liveness":{"score":4,"band":"cold","label":"Long shot","p_open":1,"p_active":0.154,"p_room":0.28,"age_days":79,"expected_fill_days":7,"reasons":["conf:2","win:tail","crowd:"],"computed_at":"2026-10-04T01:49:56Z"},"pay":{"stated_usd_annual":41692,"is_top_pay":false},"html_url":"https://alion.io/job/wicked-workshop-software-engineer","json_url":"https://alion.io/job/wicked-workshop-software-engineer.json","meta":{"generated_at":"2026-10-04T01:49:56Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":2470,"day_limit":5000,"remaining_today":2530,"minute_limit":60,"resets_at":"2026-10-05T00:00:00Z"}}}