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Salary
≈ $19k – $37k per year (Estimated)
Location
Hybrid (São Paulo, Brazil)
Seniority
Intern
Employment
Internship

Confirmed on the employer's own hiring board on Oct 15, 2026. First seen by Alion on Oct 14, 2026.

Overview
Company
Impact
Profile match
Wildlife Studios develops and publishes mobile games for global audiences. Its titles have surpassed billions of downloads worldwide. The company is one of the largest game developers in Latin America.

Audio Design Intern  - Wildlife

We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do

  • Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
  • Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
  • Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
  • Participate in creative sessions, audio reference research, and sound design concept development.
  • Help organize sound libraries, project files, and technical documentation.
  • Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
  • Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.

 

What you'll need

  • Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
  • Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
  • Passion for sound design, video games, and interactive audio production.
  • Strong critical listening skills, creativity, and attention to detail.
  • Eagerness to learn, experiment with new workflows, and work collaboratively.
  • Good organizational and communication skills.

Nice to have

  • Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
  • Familiarity with audio editing, mixing, and audio processing.
  • Interest in procedural audio, adaptive audio, and audio systems implementation.
  • Personal or academic projects, or a portfolio demonstrating an interest in sound design.

 

 

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