{"id":2540352,"url":"https://alion.io/job/wildlife-studios-audio-design-intern","title":"Audio Design Intern","company":{"id":61068,"name":"Wildlife Studios","domain":"wildlifestudios.com","url":"https://alion.io/company/wildlife-studios","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":null},"role":"Early Careers","role_family":"Early Careers","seniority":"intern","employment_type":"internship","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["São Paulo, Brazil"],"countries":["BR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":19000,"max_usd":37000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":710},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Audiokinetic Wwise","optional":false},{"name":"Unity","optional":false},{"name":"FMOD Studio","optional":true}],"status":"live","first_seen_at":"2026-10-14T13:52:15Z","employer_posted_date":"2026-10-14","last_verified_at":"2026-10-16T01:02:18Z","board_verified":true,"closed_at":null,"days_open":1,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":1},"description":"Audio Design Intern - Wildlife\nWe are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.\nWhat you'll do\nSupport the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.\nEdit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.\nAssist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.\nParticipate in creative sessions, audio reference research, and sound design concept development.\nHelp organize sound libraries, project files, and technical documentation.\nCollaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.\nExplore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.\n\nWhat you'll need\nCurrently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.\nBasic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).\nPassion for sound design, video games, and interactive audio production.\nStrong critical listening skills, creativity, and attention to detail.\nEagerness to learn, experiment with new workflows, and work collaboratively.\nGood organizational and communication skills.\nNice to have\nBasic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.\nFamiliarity with audio editing, mixing, and audio processing.\nInterest in procedural audio, adaptive audio, and audio systems implementation.\nPersonal or academic projects, or a portfolio demonstrating an interest in sound 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